I've come to realize that something doesn't feel correct about the way current ST is being played. The game is now faster paced due to 2 hit farms, and while stack counters a lot of this, the new anti stack stomp lessens the already large margin that makes sheeping hard and wolfing easy.
Wolf players can play mediocre and get away with it easily on 2 hit farms. Masses in current ST collapse seemingly instantly in small games, and perfect sheep rounds are the only time sheep survive to even a decent time. Not only this, but wolf players can buy a scythe a minute into the game, generating insane amounts of gold from 1 item, while cash farms are few and rare for sheep.
The problem lessens greatly in 5v5 and above, by the sheer # of farms the team produces balances out the isolation ratio vs time on average which is important.
Therefore, I propose we use 3 hit farms for games smaller than 5v5, while 2 hit for 5v5 and up.