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Author Topic: Dota 2 Custom gaming  (Read 4153 times)

Myll

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Re: Dota 2 Custom gaming
« Reply #15 on: July 13, 2014, 07:15:53 pm »
Say the farm in Dota 2 does reduce to a grid. Now how do you deal with the missing cells? In WC3, the cells of the farm would occupy a square right? Well the cells of the farm in Dota 2 will occupy a circle shape. Wouldn't it be important to add more cells to make it a square shape, to mimic WC3?

Ex. I think a farm in Dota 2 would look like this: http://www2.stetson.edu/~efriedma/squincir/12.gif
« Last Edit: July 13, 2014, 07:38:37 pm by Myll »

Chakra

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Re: Dota 2 Custom gaming
« Reply #16 on: July 14, 2014, 02:48:14 am »
I think the simplest solution would be to simply forsake the special case of items and define a normal farm as using 4 cells rather than 16.

What WC3 does is this:


The green represents object: a sheep, a shepherd, three farms, a tiny farm, and an item. Pink means that cell is not pathable (i.e., something is there), blue indicates it is not buildable, either directly or effectively (blue around units are direct, blue around items are effective). Direct means it shows up as red when trying to build there, effective means it's green.

Note that the tiny is made up of four, but you can only place it where it is or two cells over. It cannot be placed midway.
« Last Edit: July 18, 2014, 04:03:27 am by Chakra »

Nmcdo

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Re: Dota 2 Custom gaming
« Reply #17 on: July 14, 2014, 08:52:32 pm »
Myll how is the progress? I would personally love to hear from you.
Did you figure out the farm details?
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Myll

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Re: Dota 2 Custom gaming
« Reply #18 on: July 18, 2014, 01:30:12 am »
Been working on the custom grid system mainly.


XXXandBEER

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Re: Dota 2 Custom gaming
« Reply #19 on: July 18, 2014, 01:42:56 am »
Dang! Actually doesn't look to bad. Keep up the good work. How are the physics on it?

Myll

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Re: Dota 2 Custom gaming
« Reply #20 on: July 18, 2014, 02:02:03 am »
Didn't add the physics yet. But, once I'm done with this grid system, I'll have control of every single cell in the game. Meaning I can tell if a cell is controlled by a sheep, shepherd, is open, closed, is occupied by a farm, etc. So once I have this system in place the physics will come after.

Nmcdo

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Re: Dota 2 Custom gaming
« Reply #21 on: July 18, 2014, 02:30:41 am »
Very impressive work myll, its complicated work so I can't help you much myself, but you seem to doing excellent on you're own making this.
You still have my full support in this project!
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Myll

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Re: Dota 2 Custom gaming
« Reply #22 on: July 21, 2014, 06:23:08 am »
Here's a vid of what's done so far:

The current map is just a placeholder. Let me know if you have any questions :)

SHEePYTaGGeRNeP

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Re: Dota 2 Custom gaming
« Reply #23 on: July 21, 2014, 09:33:09 am »
**** Sick Myll! :D

Nmcdo

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Re: Dota 2 Custom gaming
« Reply #24 on: July 21, 2014, 02:03:20 pm »
Wow thats VERY impressive, nice job! I noticed when you built farms it moved axe or who ever it was in a different way than WC3, very interesting how and what you could do with this.
If you need help with creating terrain -> look at old terrain versions (Revo 6.7.5) etc.
Questions:
What will you do for wolves / sheep?
I remember you mentioning something about a sheep model so sheep is good but what about wolf?
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Map

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Re: Dota 2 Custom gaming
« Reply #25 on: July 21, 2014, 04:56:13 pm »
Nice stuff. All farms together are more than 10, that means also more than 10 hotkeys. Is there any chance to do the same idea like at warcraft III sheep tag? That you use " b " for build and then it opens a new menu where every farm is mentioned? I doubt it but I got no idea.

Myll

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Re: Dota 2 Custom gaming
« Reply #26 on: July 21, 2014, 05:24:27 pm »
Quote
Wow thats VERY impressive, nice job! I noticed when you built farms it moved axe or who ever it was in a different way than WC3, very interesting how and what you could do with this.
If you need help with creating terrain -> look at old terrain versions (Revo 6.7.5) etc.
Questions:
What will you do for wolves / sheep?
I remember you mentioning something about a sheep model so sheep is good but what about wolf?
Well I hope the jumping is similar to WC3, that's the goal. There are plenty of wolf models/horse riders in Dota so that won't be a problem. The sheep model atm is kind of screwed up, since Dota is trying to combine Axe's models with the sheep's. Hopefully I can fix this. The terrain will be very boring at first, since I'm not skilled with the map editor. However I'll ask a couple mappers in the community if they're willing to remake ReVo.

Quote
Nice stuff. All farms together are more than 10, that means also more than 10 hotkeys. Is there any chance to do the same idea like at warcraft III sheep tag? That you use " b " for build and then it opens a new menu where every farm is mentioned? I doubt it but I got no idea.

I can't bring up a whole menu like that, but what I can do is have the last skill be a gateway to 5 other abilities. Also, if sheep tag doesn't have too many items I can use some item slots as abilities.

Thanks all for the feedback!

Chakra

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Re: Dota 2 Custom gaming
« Reply #27 on: July 21, 2014, 08:28:21 pm »
Can you not do a keyboard/mouse hook? A mouse hook would possibly allow the grid for building and a keyboard hook, obviously, would allow advanced menu type deals.

Myll

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Re: Dota 2 Custom gaming
« Reply #28 on: July 21, 2014, 09:52:50 pm »
@Chakra Nope, can't do that unfortunately.

So what I'm doing for the jumping is searching a rectangular area around the sheep for open squares. It then adds the open squares to a table, and calculates the distance from each open square's center to the sheep's center. The open square with the lowest distance is the one the sheep jumps to, and it jumps to the center of that open square.

Edit: Found a big part of the problem. Like Chakra said earlier, the game treats diagonal movement = to horizontal/vertical movement.
Edit2: So the main problem is there are multiple equi-distant diagonal paths where the sheep can jump, as illustrated in these images:

Bigger pics: http://imgur.com/a/nKPoQ#0

The question is, how do you know which path the sheep will take?
« Last Edit: July 22, 2014, 02:42:00 am by Myll »

drewisfat

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Re: Dota 2 Custom gaming
« Reply #29 on: July 22, 2014, 05:35:00 am »
Impressive work Myll, great job  ;D

I can't really add much to the technical discussion, but here's a question and I hope we're not getting ahead of ourselves:

Should we call it Sheep Tag?

Some negatives to keeping it sheep/wolf/ST.

- People already know ST, and dota players are probably familiar with it, have a negative opinion.
- Sheep tag sounds childish, makes it less likely to be taken seriously.

Only positive is tradition basically.  OFC changing the units from sheep / wolves to something else will change the feel of the game, but the feel would already obviously be dramatically different as it's on a different platform.

I don't think we should call it sheep tag, or anything with the "Tag" label.  We should rebrand it and give it a fresh start, although I lack the creativity to come up with a name that is both descriptive and cool sounding.

 

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