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Author Topic: Dota 2 Custom gaming  (Read 3891 times)

HaWkys

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Re: Dota 2 Custom gaming
« Reply #90 on: August 27, 2015, 04:37:23 am »
predicting when invis comes doesn't matter. I snipe kids out like its my job.

Nmcdo

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Re: Dota 2 Custom gaming
« Reply #91 on: August 27, 2015, 04:53:36 pm »
Those commands make up Runtag, yes. -Time is how long you play.                      -Switch x x x. The first x is how many seconds of protection the sheep get after switching, the second is always set as zero. The third is how many spirits in the pen that can be saved spawn. View let's you see the whole map, and gold for sheep to build any farm while runtaggimg.
Respect the Runtag.

Nmcdo

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Re: Dota 2 Custom gaming
« Reply #92 on: August 27, 2015, 04:54:47 pm »
Also the delay is to the curser, seemingly.
Respect the Runtag.

a_dizzle

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Re: Dota 2 Custom gaming
« Reply #93 on: August 28, 2015, 12:40:45 am »
What do you mean by switching? Switching from spirit back to sheep?

I can't notice any noticeable delay to the cursor, it seems almost instant for me. Have you got a video?

Nmcdo

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Re: Dota 2 Custom gaming
« Reply #94 on: August 28, 2015, 01:20:51 am »
When you play runtag mode, you switch between Sheep / Wolf whenever the wolf kills the sheep. Don't have a video of the delay. But I checked again today and it's definitely there. Not sure what it is. It mainly happens when you try to make two farms at once, the first one will appear, then you will not see the second until it's already slow massing speed.
Respect the Runtag.

a_dizzle

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Re: Dota 2 Custom gaming
« Reply #95 on: August 29, 2015, 03:13:22 am »
Where are the strings stored for the Quest log? I see the Jass triggers but have no idea how to access the values it represents. If you can access it can you pastebin all the quest logs?
« Last Edit: August 29, 2015, 05:07:32 am by a_dizzle »

orioli

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Re: Dota 2 Custom gaming
« Reply #96 on: September 03, 2015, 06:31:08 pm »
Hi
Just made this account to thank you guys for putting effort into this port, and wish gl with it. ^^
Can't wait to play some sheep tag!

o/

EDIT: Can I test the map?
« Last Edit: September 03, 2015, 07:20:12 pm by orioli »

a_dizzle

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Re: Dota 2 Custom gaming
« Reply #97 on: September 14, 2015, 12:40:16 am »
Yes you can add me if you would like to test the map, please tell me who you are before hand since I get a lot of request.

The map is currently on hold again. I'm waiting for valve to fix two issues which currently make the game mode unplayable. There aren't currently any 1x1 gridnav blockers so I can't implement tiny farms correctly. And pathing for units with a custom hull size is broken.

a_dizzle

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Re: Dota 2 Custom gaming
« Reply #98 on: November 30, 2015, 08:08:29 pm »
Still waiting on volvo for the fix for custom hull radius pathing but in the mean time this map requires assets!!!!

We need artwork for the workshop image which has to be 536 x 402px minimum.

And then we will need a load screen image 1920x1080px.

Also If you want any sound clips to be added for a specific action link it here.

As for any other art work or ui design recommendations please comment below.

a_dizzle

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Re: Dota 2 Custom gaming
« Reply #99 on: January 07, 2016, 11:01:08 am »

XXXandBEER

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Re: Dota 2 Custom gaming
« Reply #100 on: January 07, 2016, 06:23:20 pm »
Sweet I'll check it out when I get to my computer!

008

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Re: Dota 2 Custom gaming
« Reply #101 on: January 09, 2016, 11:25:03 pm »
So I played a_dizzle's version and I must say that I actually like it (played it for 5 min alone).

Some of my comments:

  • Shift-building is way too good. When using shift-building, you shouldn't be able to move to the next building until the current one is done (that's how it works in wc3.
  • Even though I know it won't be the same as wc3 revo, please keep the same hotkey;) If possible, it would be nice to have only one build menu.
  • When trying to build a farm, if you hover on something (ie a farm), the grid should appear red and not green

Could be nice if some other people would install dota 2 and play with us

AName

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Re: Dota 2 Custom gaming
« Reply #102 on: January 10, 2016, 01:46:06 am »
Quote
Shift-building is way too good. When using shift-building, you shouldn't be able to move to the next building until the current one is done (that's how it works in wc3.
Lol bruh... That was a fault in WC3, not a benefit! Good shift building should definitely be a thing.

I may try it out if it's totally free and stuff. Any special directions or is it just straightforward download Dota 2, run, play Sheep Tag?

a_dizzle

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Re: Dota 2 Custom gaming
« Reply #103 on: January 10, 2016, 02:12:32 am »
There are no special things needed to run custom games in Dota 2 any more. Just dl and launch the game and download the custom game from the 'Arcade' to play.

I am aware of the hover issue over other farms and it is a problem with syncing the client to the server that I haven't done yet due to possible performance issues.

Legacy keys should work if you select them in the options but it will fail to work for units. Only heroes get legacy keys given to them. Valve please!

Yeah it would definitely be nice to get some more players! And some videos so we may get more appreciation for the game. It is currently at a 61% positive rating compared to my other custom game Slide Ninja Slide which is at  80%. I asked Baumi to give it a play through and he didn't like it due to 'its just impossible to do anything as sheep, one side chases the other'. I assume he had never played sheep tag in wc3 and doesn't understand how the game should be played.

AName

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Re: Dota 2 Custom gaming
« Reply #104 on: January 10, 2016, 05:10:41 am »
You're basically going to have to do with Sheep Tag what should have always been done: depending on the skill level of the players on either team, change the gameplay.

 

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