Elder Scrolls

Author Topic: Dota 2 Custom gaming  (Read 3891 times)


  • Runtagger
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Re: Dota 2 Custom gaming
« Reply #120 on: January 12, 2016, 11:19:11 am »
Wolf attack speed should be the same as it was in 7.7.4, so should the sheep movement speed. I'll double check these though.

I'll try to reduce the attack range of the wolf but it can only go down a small amount since it is already struggling to hit large buildings on corners without running to a side. Also if the sheep isn't within 185 units from the shepherd when the attack lands it will miss.

Which items don't work? They all should work correctly. I'll check the necklace item.

How fast should the illusion move? It currently moves at 500 units per second. I wasn't sure of the mechanics for the illusion so as long as the terrain is blocked it will continue to move forward until it finds a spot or 10 seconds. Should it not go uphill? The illusions should be blue but when I add a nodraw to it for illusion stuff it gets removed :(.

Frost projectiles are tracking are they not?

I'll look at the revo version again to see how far large farms are built away. It is hard to build rts mechanics in a game that isn't one.

I'll thought I fixed all the disconnect issues. I'll add a reset command if i can't figure it out.

Edge of terrain? The buildings will always turn red when it is hovering over in-traversable area.

Attack command thing is a pathing issue valve has to address with larger units.

« Last Edit: January 12, 2016, 11:20:49 am by a_dizzle »


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