http://steamcommunity.com/sharedfiles/filedetails/changelog/435131884I have updated the following:
- Fixed spell immunity causing you to not be able to hit sheep
- Adjusted attack range to hit sheep from 185 -> 224
- Adjusted far sight from 600 radius to 1200 radius
- All Shepherd aura items are global now instead of 600 radius
- Adjusted sheep movespeed from 360 -> 380
- Adjusted movespeed of golem from 420 -> 300
@Chakra do you have a more detailed psudocode or code for the mirror image function? I can't seem to find it.
I didn't change the attack rate since it should be fine at 1.5 secs, animation back-swing points at 0.3 secs do not affect the overall attack rate of 1.5.
I'll try to fix up the range of units so building is closer as well as the distance shepherds can attack from but it may never be the same as it was in wc3.
For future reference all game definitions for items, abilities and heroes/units can be found here
https://github.com/ynohtna92/SheepTag/tree/master/game/dota_addons/sheeptag/scripts/npc