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Author Topic: Expanding the Community  (Read 222 times)

Airwalk

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Expanding the Community
« on: November 19, 2013, 08:34:39 am »
Currently there is no news of Warcraft IV and seeing as Sheeptag will not be feasible on Starcraft II, I have given up hope on a 'fresh start' for sheeptag. The current state of the community is depressing but there is light at the end of the tunnel. 2014 will be the year of the sheep. I have been part of this community for a large part of my life and I wish to see it thrive as it once did. As a community we have leaders, programmers, game developers, website designers, video-editors and streamers. Most of us have grown up now and I beleive we need to start showing that. I understand that people have much more important things to do in their real lives but if everyone does a little, no one needs to do a lot.
There are many factors to a functional community (such as competition, well-managed clans, productive forums etc..) but in this thread I would like to primarily discuss ideas in which we could expand the community.

The current state of the sheep tag
I would lke to use a quote to start this section.
Quote from: SwedishChef
When you suck you will be hated and discouraged - it's very difficult to establish yourself in our community such that you're not insta-kicked from games and flamed to oblivion. New people essentially need incredibly thick skin or a guardian - someone with status in the community to shield them for the first while as they enter the community.
I think it is nearly impossible for a new player to enter the community, and even if they did, they wouldn't want to stay. This needs to change. Please take a stroll down memory lane and try remember how you began playing sheep tag. Reflecting on my experience:

Played a 'fun' map on RoC. Enjoyed it and constantly watched the game lists for a chance to play. Met someone from a sheep tag clan in a game. Asked how I could join. After lots of practice I passed a test. Spent months playing that map until it was not challenging anymore. Heard there was sheep tag on TFT via Videos on Youtube, practiced lots on the new map until I was offered a spot in a TFT sheep tag clan. It is that simple.
(I think that the most important parts in my experience were the first map I played and the first clan I joined.)

As you can see: There was a map I played for months until I had reached the highest skill level I could and it just got boring but that map is what got me into sheep tag. I was playing with people around the same skill level as me so I was not getting flamed and discouraged. It may have been a low-skill clan but that clan is what got me into sheep tag.

My solution

At the start of next year I will get to return to sheep tag and I am determined to do my bit for the community. I thought that I would post my solution in an effort to inspire you all and hopefully do something similar.

a) Develop a new map which will be fun for people who are new or in the lower skill levels.
This map will be used only for public play and most likely be 8v4 (so more people can learn sheep at the same time). I will be hosting this map through a bot 24/7 so people can freely enjoy sheep tag and it will direct them to my new clan channel if they are interested in joining a sheep tag clan.

b) Create a clan to teach the basics
This clan (lets call it sTc, sheep tag clan, for explaining purposes) will be used as a channel for people to hang out in when playing sheep tag. It will be sheep tag all day. Maybe not the map most of you like, but never-the-less, its sheep tag. If someone wishes to join sTc I will happily observe them in a game, if they have potential they will be added to the clan - it won't be easy for new people to get in to the clan which gets them playing more and practicing. I will try hide all new players from you guys because I am 100% sure you will flame and discourage them. Once they are added to the clan, they will be half-decent at the map. They will have a tag such as sTc.Airwalk so all the people in the public games will see the people with the sTc tag and think "wow they know what they are doing, I want to be like them" = even more players.

This will create a channel and a clan full of people (who won't have any idea how to play ReVo) but are in love with sheep tag. THIS IS ALL WE NEED

I know a lot of you will think I am silly for wanting an 8v4 map but ReVo cannot be hosted publically. We need a map which can spread sheep tag by itself. Once members of my clan are at a skill level where this 8v4 map isn't fun anymore, I will personally introduce them to ReVo, teach them (basic theory, map grid, wolfing, bridging etc...) that way, I will give them an option. They can either choose to be a shaman in sTc and help me teach more players, or they will have an option to join a real sheep tag clan (e.g. CsB, StH, SoR). At this point I will introduce them to the forums and the rest of the community, I will also explain that you're all a bunch of mongoflamers and to not take any of you seriously.

This, to me, seems like the only way we can have a flow of players come into our community. I can promise, although my method with an 8v4 map sounds silly, that when a NEW player leaves sTc, he will be good enough to play in private games with you guys on ReVo.

So, a lot of you have been playing sheep tag for years and I really want to know what you think, please EVERYBODY throw your opinion in this thread. Do you think I will fail/succeed? Is there a better way to do what I am proposing? What kind of features should be in this 8v4 map? (e.g. should we add things purely to make it funner?) Do you think there is enough people playing wc3 for this to work? Does anyone have any better ideas to expand the community? Do you think this method will take too long?

I would value all your replies, this is an issue we will all have to deal with for sheep tag to continue.



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SHEePYTaGGeRNeP

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Re: Expanding the Community
« Reply #1 on: November 19, 2013, 10:51:01 am »
I Agree with you Lovee, and I will gladly join your sTc to help teach new players :)
I can try working on a map already which will be not too good, but better than nothing ^^

Nmcdo

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Re: Expanding the Community
« Reply #2 on: November 19, 2013, 01:00:25 pm »
It will work, but only if passes the time.of.trial for the community.and is giving.a good effort while having some people in the current community help out.
Respect the Runtag.

Night

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Re: Expanding the Community
« Reply #3 on: November 19, 2013, 04:48:23 pm »
Good idea. Especially because its insanely frustrating to play with new players who dont know mapgrid/suck ass wolving in games.
Good luck.


HaWkys

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Re: Expanding the Community
« Reply #4 on: November 19, 2013, 05:08:42 pm »
Won't work, ive tried. I at 1 point had two bots, i tryed to get pubs into sheep tag revo games (they were interested in learning how to play) prior to that game i had taught them mapgrid, and just because they forgot mapgrid they got flamed for being bad and kicked from the game. In my clan i had 7 kids total that wanted to learn how to play revo, 1 by 1 they dropped like flies. This community is disgusting.

XXXandBEER

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Re: Expanding the Community
« Reply #5 on: November 19, 2013, 11:11:38 pm »
It's a good theory, but its been done before a lot of times.  The main problem is there's not many players left on Warcraft 3 and everyone left on Wc3 knows what Sheep Tag is and doesn't like it or is playing other games Dota/BShips/Legion etc. I cant imagine theres many people left on Wc3 who want to take the time to really get into Sheep Tag. Sure they may play, but they wont commit to playing a lot. We really just need a new free engine of any kind that is capable of playing Sheep Tag as we do now.

SHEePYTaGGeRNeP

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Re: Expanding the Community
« Reply #6 on: November 19, 2013, 11:40:18 pm »
I have been working on a map for 8 hours straight now and its not too bad :)
I hope it will be on BaBaBot soon: http://www.epicwar.com/maps/236346/
The only thing I haven't added yet is the trigger that makes the Shepherds lose when time runs out :)
« Last Edit: November 19, 2013, 11:44:01 pm by SHEePYTaGGeRNeP »

Alph4bet

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Re: Expanding the Community
« Reply #7 on: November 20, 2013, 08:21:35 am »
@ Everyone, I've got huge plans for st.
Still developing my map lol, once I've got a stable release going and all is looking good with both the website and the map. I'll launch a new phase in my st project.
I've almost finished everything on the map. There are enough active people on the Warcraft III engine, I have a plan of attack for reaching them too and I will need plenty of help from Europeans, Americans from both the east and west and Australians.
Since I want this all to be done professionally I'll let the community know the plans as I go along.
Phase one is currently being commenced which is simply this:
1. Make a stable map where it invokes discussions on possible changes for the map, develop different users ideas and see how they play out. The stable map has to have the ability to be hosted on both ROC and FT by anyone not just bots(This wont be up until version 1.1.3).
2. Develop a Website where the map will be hosted and displayed for everyone to download, along with a changelog and make links to this forum. -- (I have purchased getst.net for this purpose)
3. Create a website for the community that has everything we need it to have from a media section, team sections etc.. to linking it in with this forum(for now, later down the track in phase two or three a new forum will be made). -- (I have purchased hardfarm.net for this purpose and right now it redirects to this forum)

 

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