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Author Topic: Make The Map Smaller  (Read 89 times)

drewisfat

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Make The Map Smaller
« on: November 18, 2013, 12:22:07 pm »
Lots of people are talking about making new maps, which is exciting   :D!!

I'd like to propose something that I think is long overdue - shrinking the map (potentially completely revamping the terrain as well)  Please be open minded about this idea!

There are several arguments I could give that a smaller map is better, to sum up:  More intensity.

I know I haven't played that much revo recently, but I don't think I'm imagining this problem. I've seen several people complaining about people cornermassing too much nowadays.  I think cornermassing is more common today than it has been for a long time, and I don't think it's because sheep are being stupid or w.e.  I think the current map encourages cornermassing, and whether consciously or subconsciously people have adjusted their gameplay and are cornermassing more.  The current map:
- Is bigger.  The corners have been expanded, with the most dramatic change being the "gosu hill" on the bottom of the map.
- Wolves start stronger (2 hits)
- Sheep images (I think these are potentially gamebreaking currently)
- And a few smaller changes, like reintroducing stack farms, invis runes spawning in middle, etc.

I don't fault these changes, with beer's goal of mixing it up and making wolves stronger this makes complete sense for balancing issues.  But I think instead of adding intensity sheep compensate by pushing to corners has taken away any gains made here.  It's very common and very easy to start from the mid, build down to the bottom of the map and then use the ramps  (or the imba jump to the bottom right corner) to get away.  This is probably an easier path than sticking around in the middle and trying to break out of isolation and hoping your teammates bridge you.  And perhaps more importantly, it takes the wolves 1-2 extra minutes to even get in a position to isolate you when you're on the edges.  No one wants to be the sheep that dies first, and the easiest way to do this is to simply avoid the wolves and run to the side of the map.

Cornermassing like this is less interesting because it means there's a significant amount of time spent chugging out a lot of farms, and you can spend a large portion of the game not even seeing a wolf. 
- If the first few serious attempts at killing sheep fail, the wolf team often falls apart. 
- The noobier wolves give up first, and the main reason is due to a large amount of farms on the map, and knowing it would take several minutes to reach the next sheep.
- Longer games are obviously more likely to result in boredom, especially for the wolves. 
- On the sheep side there is less teamwork, bridging, harassing, trick moves, and more running by yourself just to avoid the wolves.

I think weaker wolves and less room for the sheep to hide makes for a more interesting game, and adds a lot more importance to micro, like image control and golems, and would make items like str pot / beam meaningful.  Similarly we would see individual farms matter more for the sheep, and bridges and teamwork more important.  A more immediate threat of being trapped against a wall would be a plus for st.

I personally envision a very small map (like 1/4 the size of revo) with like an 8 minute timer and 4 hit wolves to start.  This might be too radical, and I do want the game to still feel like real sheep tag instead of "mini sheep tag".  But I think a smaller change, like pulling in some of the edges, and making the wolves 3 hits or still keeping them at 2 hits may be what the community is looking for.   

This is not an attempt to make the game easier for one side or the other, to destroy rt, or to blame cornermassers for not harassing enough.  I think the game will always be a balance of harassers/cornermassers as the sheep need to slow the wolves down while also expanding.  I just think the game is currently too slanted towards cornermassing (and perhaps always has) and a smaller map would increase the intensity of sheeping and eliminate some of the boredom of wolfing.

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Shoop

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Re: Make The Map Smaller
« Reply #1 on: November 18, 2013, 01:26:14 pm »
I like the idea, but to start of with just 1/4th of the current map seems a little bit extreme. Shouldnt it be enough just to remove around where the river is and maybe add some funnier terrain than there is today?

It is not just a problem that the map leads to a lot more cornermassing. It is also a problem that it leads the sheep to mass at the same place in game after game. It would be interesting with a terrain that offered fairly equally good alternatives for the sheep about where to mass, and tacticwise.

HaWkys

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Re: Make The Map Smaller
« Reply #2 on: November 18, 2013, 03:21:29 pm »
ye its a good idea but i doubt any of the sheep taggers will have it.

Alph4bet

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Re: Make The Map Smaller
« Reply #3 on: November 18, 2013, 05:42:37 pm »
Good suggestion, may use this in later changes, for I will be testing new terrain etc..
First I have to finish the map, release it and balance the changes I have made.

 

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