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Author Topic: SheepTag Timelines Whoa thoughts!  (Read 221 times)

Nmcdo

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SheepTag Timelines Whoa thoughts!
« on: July 01, 2014, 03:33:10 pm »
Yes that's right, time lines. Timelines are like different realities where the things that happen here could / had / have completely different outcomes in other timelines.
A Timeline -> Man A gets hit by a car.
B Timeline -> Man A Does not get hit by a car and gets a coffee.


Now this whole idea got me thinking, even if its (probably) not true / possible, what if THERE WAS different timelines.
Now this got me thinking, about sheep tag history and some interesting thoughts start to come to mind.
What if in another timeline legends like: Amir, magoo, drew, gosu, chaise, shoop etc etc were the toilets of the community, and people like Dark exodus, Jean mii, Hawkys, Tollison, ITIO, and others were (in that other timeline) the leading legends of the community.
Ofc they would be different and the community's path could have been COMPLETELY different.

But lets dig even deeper, what if Gosu's map had been toileted, and ROTS had been the leading map design and game play.
Would people be extremely good at different kinds of sheep? Would People be good at certain wolves? (There different).

If we had gone this way, would the community been like it is now? We can analyze that Pub players, enjoy rots more.
So would it have been possible that in that timeline sheep tag had become much larger, maybe even as big as Dota 2 is now?
I mean it was a custom wc3 game to, and nothings impossible.What if right now in another timeline people are playing "SheepTag 2" (Even though many people wouldn't believe this just go with it as an idea and possibility).

Next, would the game play have been completely different from the way it is now and has been (mass)?
Some questions and things you can respond to:
1. If the roles of people being legends and toilets and pro's etc were switched, who do you think would be what role?
2. Would we still play Gosu's Revolution or would we have gone for the "pub solution" ROTS BUT with a more advanced game play version?
3. Would it be possible to get popular enough for there to be "SheepTag 2" the game?
4. Would DoTA have become the game it is now, if not what would it have become?
Have fun with this questions, try to come up with your own or answer them, also remember this is a DIFFERENT TIMELINE. Don't pull a idiotic comment - "Well its not possible so whatever."
Respect the Runtag.

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T_P_T

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Re: SheepTag Timelines Whoa thoughts!
« Reply #1 on: July 01, 2014, 05:43:49 pm »
Okay let's get some fact in the table before I answer your questions.. SheepTag isn't a game what many people would love to play (even tho difference wolves etc...) after all it's sheeps building farms. + Dota is much larger with its own game and so higher level on game designing than SheepTag.  I mean hundreds of heroes and thousands of skills + map with neutrals and objectives. Sheeptag is basically farming and staying alive, of course it has many ways to play, but its not enough shifty like Dota.
 
Now to the questions:

1. Well sidey would be real toilet like HaWkys is nowdays, and I would be true legend

2. If even the begging of time when gosu designed SheepTag map. and would go for more advanced version, we would play that then ... lol

3. No there is noway thats gonna happen. (I explained that already)

4. I don't think these changes would change anyhing about DotA, DotA is so much higher level on game design that nobody would care about ST.
''Your ass must jealous about, that **** what comes out of your mouth'' ~HamboBombo

XXXandBEER

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Re: SheepTag Timelines Whoa thoughts!
« Reply #2 on: July 01, 2014, 08:01:27 pm »
Personally I always thought ROTS had way more potential then it was given credit for. Sure it was poorly made, but it was well liked had been potential just wasn't made well. In fact the "popular" sheep tag on Starcraft 2 right now is ROTS based. Now imagine if gosu/chakra worked on making ROTS more balanced took out some completely imba things and added few more fun "fluff" things as it seems people love "fluff" hence why games like Dota are popular they have lots of "Fluff" 100 heroes + 100+ items etc.

Lets take a look at Dota now what if it was made like Sheep Tag Revo
Take out every hero except 1 for each class. So you would have 1 tank, 1 AP, 1 AD, 1 Support, 1 Jungler. Now take it a step further and make it so they don't level up and remove all items except 1 item that gives HP, 1 item that gives damage etc. Eventually you start making a game that is straight skill with all the extra unnecessary stuff removed *cough* Sheep Tag *cough*

The problem is people just don't like these types of games. They have convinced themselves that these choices are "strategy" when in reality its just unnecessary fluff that gives an unfair advantage to those who play more because they know the "better" item to buy or the hero that "counters" theirs.

Nmcdo

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Re: SheepTag Timelines Whoa thoughts!
« Reply #3 on: July 02, 2014, 02:49:30 am »
I personally agree that if rots had been adapted and made way better advertising the game. Rots also could have been fun if this had happened.
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HaWkys

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Re: SheepTag Timelines Whoa thoughts!
« Reply #4 on: July 02, 2014, 03:25:54 am »
Rofl @Tpt "if sidey was toilet like hawkys is now i would be legend" or something like that xD If tpt was leader we would be runtagging and dying before the 9 minute mark. I do however agree that the game of sheep tag was stripped to much at the advanced level. The only time I really enjoy the game is sheep. So half the game isn't really that fun for me in the first place. Who else agrees that wolfing isn't fun and we should make an effort to make wolfing enjoyable????

drewisfat

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Re: SheepTag Timelines Whoa thoughts!
« Reply #5 on: July 02, 2014, 04:46:36 am »
Efforts to make wolfing enjoyable are usually unpopular because they tend to come at the expense of the sheep, and people care about sheep much more.  Most people don't enjoy wolfing, and so they want simple wolfing -- which in turn makes it less enjoyable, so people want even simpler wolfing.  Similarly they want exciting sheep rounds, where they're able to abuse the wolves, but at the same time they still want it to be challenging.

The result of this over time has been that wolves have gotten damage buffs and range nerfs.  It used to be 8 hits to kill a farm, and sheep frequently died 1-2 farms inside their base.  Now it's 2 hits to kill a farm, but sheep can avoid being killed sometimes even right next to you if they jumped on the opposite side of your sword.  In general wolfing got less strategic to make sheeping more exciting.  Another way you can see this is in the shorter game times and sheep/wolf number ratios.  4v4 20 minute games used to be all the rage.  Then 5v5 10-15 minute games.  Now it's mostly 3v5 and 2v4  < 5 minute games.  Even though more people are wolfing, they are wolfing for shorter periods at a time, and individual wolfing is less important.  3v5 is a sheeping contest, and the wolves are just waiting their turn to sheep.

I would say the most relevant timeline isn't about who were the leaders, but whether the game design (influenced ofc by the leaders) was more sheep-centric or balanced.  For my part I campaigned for a more balanced game, but I was in the minority.

HaWkys

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Re: SheepTag Timelines Whoa thoughts!
« Reply #6 on: July 02, 2014, 05:11:09 am »
That is the tricky part drew, making the game FUN and as BALANCED as possible. As far as the "campaign" you speak off, i personally believe you were only looking at one aspect, the balancing aspect. ALL ASPECTS OF THE GAME NEED TO BE FUN TO KEEP ALL PLAYERS HAPPY. People don't like waiting for their thrill of sheep and are often found leaving the game if they wolf to long or don't get sheep long enough. Now as far as completing this task, we couldn't point the finger at the mapmaker and say "Make this happen." If we did so it would be left up to one person and for the most part the map will be rejected. We would have to post a thread about new ideas, ofc not everyone would want the same ideas so preferably a voting kind of setup. I however do not believe that we will be able to make a structure like that with THIS kind of community. Too many people people like polar and martin etc. that would discriminate against any sort of idea. Thus that and getting ready for my goal of getting into the military threw me off sheep tag, but i am happy to stay active on the form. I respect ur opinion and i thank you for answering my thread with seriousness.

SHEePYTaGGeRNeP

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Re: SheepTag Timelines Whoa thoughts!
« Reply #7 on: July 02, 2014, 12:51:05 pm »
I tried making Sheep Tag more fun for Shepherds with my Sheep Tag map.
http://www.epicwar.com/maps/242857/

I haven't touched it in a while, because I have been doing other things.
But mainly the map was created to make wolfing more fun for pubs to get them into Sheep Tag.
If you have any feedback please let me know :)

OT: I like how we got offtopic from timelines to fixing the map :D

Nmcdo

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Re: SheepTag Timelines Whoa thoughts!
« Reply #8 on: July 02, 2014, 04:44:45 pm »
Yeah guys you had some nice thoughts about the map (drew) and hawkys but take that to Drews new thread (I will post there when my computer starts up. Let's get back to the original questions and thoughts guys, try to stay focused ^^
Also some new questions:
5. What realm do you think would have created sheep tag?
6. Would the results of STWC'S been different in this time line? By how much and what realm.
Try to answer the questions I have presented as it it will make this thread much more interesting. (Q 1-6)
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Chakra

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Re: SheepTag Timelines Whoa thoughts!
« Reply #9 on: July 02, 2014, 10:01:48 pm »
Even without the western leaders, I imagine west still would have been very early on in creating ST. But note that it's probable all realms created their own strains of ST independently. It is, after all, based on a rather popular StarCraft I game.

drewisfat

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Re: SheepTag Timelines Whoa thoughts!
« Reply #10 on: July 03, 2014, 09:41:23 am »
ST map making lineage is chaotic no doubt, but it wasn't created independently and simultaneously.  It definitely branched from an initial source, but there were so many people editing maps at that time, and so few people protecting those maps.

FaceOfMelinda

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Re: SheepTag Timelines Whoa thoughts!
« Reply #11 on: July 03, 2014, 06:58:22 pm »
1. If the roles of people being legends and toilets and pro's etc were switched, who do you think would be what role?

They were switched circa 2008. Until that point sheep tag was ruled by legends. There were tournaments and there were amazing games all day long. No one was kicked or banned from games except for AFKing and ruining. People like Polar were laughed at and treated like dark_exodus and there was NOTHING they could do about it. They were OFC allowed to play but as soon as they tried anything they were TRASHED.

After 2008 the "rise of the toilets" took place. Toiletbrains like Polar started taking power by controlling even bigger toilets and soon a giant toilet army swarmed bnet. This combined with many legends quitting/not playing (aka me and most others) effectively reversed everything.

Today you have a community run by TOILETS that are in turn worshiped by even bigger toilets (aka you ncmdo). Toilets like you, that don't dare to stand up for anything, can't think for themselves, and need a leader (no matter how retarded and toiletbrained) to lead them.  A community with toilet games, no tournaments, ppl banned for not licking polar's butthole, etc etc.


In essence, today the game is by toilets - people that TAKE TAKE TAKE value and don't contribute: parasites and leeches. Before it was ruled by legends - people that contributed, oozed charisma, and gave value all day long. Too bad many of you have only witnessed the latter - but you have yourselves to blame as you're the enablers - the fuel that people like Polar run on.

HaWkys

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Re: SheepTag Timelines Whoa thoughts!
« Reply #12 on: July 04, 2014, 03:32:58 am »
Sidey nobody will listen to you because you are a twat, you isolate yourself from almost every person and yet you expect people to give up their fun for you? I left for you and I honestly regret it. You are a lost cause, I at least shown promise and tried to get along with other kiddos, you are not only arrogant but ignorant as well. I shouldn't have stood up for you, just like you didn't stand up for me when I was banned. You kept playing. I hope they ban your dumb ass, you are the old polar that no body likes. You are a nuisance and not worth wasting oxygen on here. I'm only replying because i feel bad that you think anyone actually cares. I sparked a revolution and was allowed to play again. You just moan and **** and do nothing. Have fun enjoying the banned life. (If they do let you in, polar just flames u and u sit there in silence which is even more funny)

 

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