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Author Topic: Map Development (Revisited)  (Read 504 times)

SKiLL_OwnZ-

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Re: Map Development (Revisited)
« Reply #15 on: November 02, 2013, 11:44:30 am »
I don't like these map changes AT ALL.
This looks like going 20 steps BACKWARDS instead of forwards.
Are we really going to play this ****???

Really disgusting.

DeadlySheep

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Re: Map Development (Revisited)
« Reply #16 on: November 02, 2013, 12:59:21 pm »
1. Stop crying and make suggestions 
2. state your point of view
3. Give it ago

HaWkys

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Re: Map Development (Revisited)
« Reply #17 on: November 02, 2013, 01:39:16 pm »
Im glad u moved to the future spoofy ^^ dont listen to these fuckboys

Spoofy

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Re: Map Development (Revisited)
« Reply #18 on: November 02, 2013, 10:11:46 pm »
Quote
Quote from: Spoofy on November 01, 2013, 09:41:58 pm
yeee boycotting this map. all i see is nostalgic pride, long-boring games, and some power struggles.
@Spoofy, You're miss using the word nostalgic, you have no idea what it means, clearly I'm not trying to recreate Sheep tag from the past it has never been like this, it has never been to what it currently is on BEERS either. SPOOFY read this carefuly The third quote of mine you did clearly states, I do not intend for there to be long boring games. If the game is long it means Shepherds are EXTREMELY bad and Sheep are Very good. What I intend is for Sheep to die at any minute of the game, With the current map, they can not die at any minute of the game because between 3 - 10 minutes, Sheep become more powerful than the shepherd by far. I would like to see that gone, instead make 1 - 20 minutes equal opportunity for the shepherd to kill the sheep team. which effectively means that my map ONCE BALANCED is harder than beers map to survive at all times of the game.

Quote from: Spoofy on November 01, 2013, 09:41:58 pm
what an extremely vague statement. without CsB sheeptag would not be active at the moment. also, for the most part the players we ban, we have good reason to ban. a simple analogy, people hate on cops, they trash talk them and call them idiots, but when they are no longer there, everything goes to chaos.
I'll respond to this quote in a completely different topic that I'll make today.

Quote from: Spoofy on November 01, 2013, 09:41:58 pm
why fix what is not broken? map is slightly outdated and needs some fixes such as removing cloaks, but other then that I do not see many problems. give beer some credit for keeping the map alive.
@Spoofy, the map is broken and has been for a while. It is still boring for Shepherds between 3 - 7 minutes, I'm attempting to make it more fun, Taking cloak away from beers map wouldn't be fun, because you are taking away a fast one hit that does "spread damage". That would actually make Shepherding last longer. I've explained what my intention is above, read it again.

Quote from: Spoofy on November 01, 2013, 09:41:58 pm
also, shoops ideas looked insanely retarded. 100 gold reward for killing a stack farm? the ****? why are we using his ideas? is it because hes played since the dinosaur ages or because he has logic?
@Spoofy Where in the change log does it say that you are rewarded 100 gold for killing a stack farm? You aren't rewarded any Spoofy, there is no Farm bounty. We are using his idea because it's logical, it should change the game for the better, it's not because he's played since the dinosaur ages, in fact I've played longer, I was there and in the realm of every main Sheep Tag Map creator(MDTEAM/Starmire/Team-X/Arxon_Havenloft and to.ct)RbR/GosuSheep and then of course GosuSheep/Chakra, even drewisfat when he was getting his map off the ground.)

Quote from: Spoofy on November 01, 2013, 09:41:58 pm
i really think its time for players to throw away "player-name ego" and past accomplishments. live in the now and prepare for the future.
That statement is a huge contradictory statement, you're not willing to even test this because it was originally Shoops idea. A person you don't necessarily respect or like due to past grievances. You then read what other people are posting because it isn't as long as my posts and just assume they have read the whole thing. How about instead of being a Sheep/brainwashed minion, why don't you read what I wrote and find out what I'm trying to say for YOURSELF!

Quote from: Spoofy on November 01, 2013, 09:41:58 pm
#hawkyshashtags
#against 20 mins wolf rounds
#against the map
#vampire-like attitude
Morons these days.... Getting worse.

i just read this today. leaving for cousins in an hour. i will explain my three VAGUE points when i return from my cousins sunday/monday.

you are extremely condescending, its **** disgusting and needs to be stopped.

i will debate with you on my return.


XXXandBEER

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Re: Map Development (Revisited)
« Reply #19 on: November 03, 2013, 04:11:11 am »
Enjoy my 2 cents of which you probably do not care the slightest bit about.

Spoiler (hover to show)

Map Start up
I actually have nothing wrong with this at all +1.

Shepherd Naming Reworked
To be clear I put names on wolves for fun because no one played. If your trying to make a "Serious" map then by all means remove the names and leave it that way. Quick question though what if I make an Old McDonald XLVII account on bnet?

The economy rework
Good god almighty lets just reward wolves who run around in circles not killing farms and not killing sheep! As for sheep just build farms lil sheepie fk it just keep building farms!

Farm Changes
Upgrade is 4 hit? Good change! Oh wait it already was. Magic farm reduced from 52 gold to 50. Why? Cause fk you that's why!

Item Changes
Goblin Merchant: "Sry guys this economy doe!! Gotta cutback to 1 shop man"

Shepherd Changes
AKA None!

Miscellaneous
Yoo I get a section! To let you know that apparently there was Loading Screen credits that no one has ever seen dun dun dun.

Overall I'm happy to see you trying I give you an A for effort.

P.S
Your website is running smoothly!
http://getst.net/
« Last Edit: November 03, 2013, 04:17:05 am by XXXandBEER »

Chakra

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Re: Map Development (Revisited)
« Reply #20 on: November 03, 2013, 06:01:05 am »
Quote
Good god almighty lets just reward wolves who run around in circles not killing farms and not killing sheep!
But we should reward wolves for killing farms? Killing farms isn't the goal, nor is it at all fun to do so. As for sheep, it is long proven that the one who gets the kill isn't necessarily the one who deserves the majority or all of the income. An economy should require skill to master, but also be fun. Solely income-based gold isn't the solution, but it is a hell of a lot better than killing farms for gold.

Alph4bet

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Re: Map Development (Revisited)
« Reply #21 on: November 03, 2013, 08:35:50 am »
Alpha, you can sum up what you mean in a few sentences.  You're boring me with your paragraphs.  You're just pulling some political bull**** to annoy me and I don't appreciate it.
Every change you proposed I answered each one in two sentences, count the fullstops. Or do you mean to answer all your mixed points in two sentences all together with responses like "yes, no, yes, no" without giving reason?

i just read this today. leaving for cousins in an hour. i will explain my three VAGUE points when i return from my cousins sunday/monday.

you are extremely condescending, its ****ing disgusting and needs to be stopped.

i will debate with you on my return.
No, what I am being is hurt by the fact you are responding without reading what I am typing. I read everything you typed and it was a long post. You are reading shorter responses by different people and making a decision(Read Adams response). Your responses also use aggressive language like "boycott" etc.. I welcome your debate and look forward to it. Just one final note: Instead of saying they are bad, explain why you think so, because maybe you don't understand what I intend by making these changes.

his looks like going 20 steps BACKWARDS instead of forwards.
How is this backwards at all? Have you not read anything Adam has posted or myself?
What you are saying is conjecture. Stop, respond with why it's backwards.

Shepherd Naming Reworked
To be clear I put names on wolves for fun because no one played. If your trying to make a "Serious" map then by all means remove the names and leave it that way. Quick question though what if I make an Old McDonald XLVII account on bnet?
I will worship you, you have created an account through bnet that is impossible to create because of Char length and the spaces between. If a person spoofs that name, congrats?

The economy rework
Good god almighty lets just reward wolves who run around in circles not killing farms and not killing sheep! As for sheep just build farms lil sheepie fk it just keep building farms!
No, no one should be doing this, nor am I encouraging it. My plan is to discourage farming items by deliberately destroying poinless farms, instead of trying to isolate. I am able to show you a handful of replays and am willing to go through them with you telling you over skype etc.. What the problem with current wolfing is. I don't blame the wolves because it's the way the map was made. Which Beer, it's not your fault. You're a good map maker. The object of Shepherds should be to kill the Sheep, not random farms to get gold, like Chakra said.

Farm Changes
Upgrade is 4 hit? Good change! Oh wait it already was. Magic farm reduced from 52 gold to 50. Why? Cause fk you that's why!
I stated these small changes because it is announcing them instead of letting them find out when they are testing it. I'm trying to make things cheaper(Even if it is by two gold).

Item Changes
Goblin Merchant: "Sry guys this economy doe!! Gotta cutback to 1 shop man"
The majority of the item removals have been explained why, but if you like I can either explain it again with you on bnet, or you can read my long winded posts, or Adams post.

Shepherd Changes
AKA None!
There is nothing really to change about the shepherd itself yet(for this idea of visioned gameplay), maybe some mana things, but i have to test other things first (The economy/Shepherd Items).

P.S
Your website is running smoothly!
http://getst.net/

Yes.
You read that part, but didn't read what I wrote before it??? Here, I'll quote it for you and bold the answer.
Quote from: Alph4bet link=topic=2436;topic=238.msg2436#msg2436
Alongside the map we will be producing a website to host the map on. It will be made with its sole purpose to download the map and view the history of changelog. All maps will be available for download from this website. The website url which will be up within the next few weeks is http://GetST.net.
« Last Edit: November 03, 2013, 08:41:35 am by Alph4bet »

Wrda

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Re: Map Development (Revisited)
« Reply #22 on: November 03, 2013, 02:27:27 pm »
A disapproved map.
- good things (20%)
- bad things (!!!80%!!!):
  - why the hell wolves wouldn't earn gold by killing farms and sheeps? And sheeps saving spirits? That's make no sense... earning gold like that makes the game more interesting.
  - gloves with 30% AS and only 50/60(don't remember) gold? [No claws? => makes the game boring]
- suggestions: make stack's cost be 30 and let it be able to be built at middle.
- Comment: Don't screw up the map.

Have a good day.
 

baiten92

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Re: Map Development (Revisited)
« Reply #23 on: November 03, 2013, 03:00:22 pm »
Ok, may I sum up all our posts (which are against your map Alphabet), don't take this as an offence or anything :

First of all, i'd like you to listen to our feedback, even if map isn't released yet, or anything, just try to listen to what the community says.
Second, I think, for most of all "Must" changes of the actualy stable map, i've listed all of them (sentry radius, cloak, etc).

What you do is :
You post all the changes, you try to explain us that your changes will change the vision of SheepTag, it's always good to go forward, but what you've done  with all the changes you aimed for is just going backward.. We can just play on ReVo 1.2 or ?
Try to listen to our wishes ! Not only try, but you MUST listen us. Beer has been like that even if he done great works and we can only thanks him for the latest stable version, but he never listened to us.

So we basically, don't want longer wolf round (which are long enough atm if your team ain't positionning, or holding well.. am I right ?)
Cloaks are just too strong for the amount of gold that we have to pay for.. This should be also reworked.
Sentry sight radius is just too damn high when you try to snipe, you can just place one on any hill u see 50000km yee.
Far sight means no need wards and it also allows to see invis sheep ? then just remove invis farm ? rly op. Eventho we have mh(ers) far sight is shittens.!

And please Alphabet, don't do any roman, this is SheepTag forum, we're not rewarding anyone for his writting skills.

Ok I hope this is your criticism that you asked for !

People can use my list to give any other thing they'd like to see changing on the actual map.
Maybe give out a try to your map but if it's Shoop's map, I think, this'll be a waste of time..



Alph4bet

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Re: Map Development (Revisited)
« Reply #24 on: November 13, 2013, 12:04:36 pm »
Just an update to the map release.
I have finished all the changes I set out to make,
I do need to balance the golem range/speed but that will be done before its release in a private game.

I am currently working on redoing gosus commands and making them more editable friendly. At the moment it's all over the place, hard to edit. Once I'm done with this major edit, something like this wont have to be done again and map releases will be quicker in the future.

Thank you for your patience.

SharingMyHeroes

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Re: Map Development (Revisited)
« Reply #25 on: November 13, 2013, 06:23:37 pm »
Great job, good to see that we have still an active mapmaker.

Alph4bet

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Re: Map Development (Revisited)
« Reply #26 on: December 15, 2013, 06:59:34 pm »
Hey guys,
Just a quick update because you haven't heard from me in a while,
I have just finished my uni course,
I have basically finished the map, I would have released it today but I've had no time to make the final change and go through the testing list. I am going on holiday for a week in QLD. I'll be back next week, It will be released after Christmas, I wont be doing a Christmas themed map this year, but I'll do other holidays throughout next year.


Nmcdo

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Re: Map Development (Revisited)
« Reply #27 on: July 09, 2014, 06:35:45 pm »
Sheepgod, you said you were practically ready to release this map. Do it! If you ever see this post please release the map as some people may want to try it / play it!
Respect the Runtag.

 

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