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Author Topic: Map Development: Sheep Tag [Versus and Captains]  (Read 70 times)

Alph4bet

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Map Development: Sheep Tag [Versus and Captains]
« on: November 17, 2013, 07:05:02 am »
Ok guys Tollison does have a good point, Sidey on the other hand does too.

Before I move onto what I'm going to be doing about the recent debate, I'll just let you know that there is a new Sheep Tag map coming, it's still in the making, I've made all the changes on the change log already. I am still redoing every single trigger, writing them under one language, and having to do the programming logic over again. Right now with how it is, it's very messy, illogical, it needed to be redone years ago(No idea why Chakra didn't, I'm sure if gosu kept developing the map he would have). Once I've released this version, future versions should come a lot quicker.

ONTO THE ISSUE AT HAND!
I will tell you the updates and explain them later.
Versus
Versus picking format will be 1-2-2-2-2-1.
Time function will no longer affect versus.
The rounds are able to be postponed. Read Definition 1 to find out what this means.
If the game starts and the Sheep die, once again the round is able to be postponed.
The time will be 20/20 for both, giving equal opportunity to last 20 minutes.
Edit: The first side to Sheep is randomed

Captains
Captains picking format will be 1-2-2-2-2-1.
This can be accessed via -cm
Time function will no longer affect captains.
The rounds are able to be postponed. Read Definition 1 to find out what this means.
If the game starts and the Sheep die, once again the round is able to be postponed.
The time will be Team 1's survival time + 1 with a max of 20 minutes.
Edit: The first side to Sheep is randomed


Explanation
Versus should be used in private inhouse games if users want equal opportunities at Sheeping and surviving 20 minutes. SwedishChef.Lc made a very good point and users like him will prefer this for the following reason: Team 2 could sabotage themselves because in private games people just want Sheep for as long as possible(Therefore they may afk etc). This should also get people to take an interest in Shepherds to get better, work together properly etc...

Captains should be used in serious inhouse games. To save time, so that the winning team has won the game and another round can start again, the objective of Sheep Tag is to Survive longer than the other team, Captains mode recognises this objective and enforces it.

I will be making small changes to the captains mode a little later for when our competitive scene gets active(Will be introduced later).


Definitions
1.Once teams are picked the host may -cancel the game(Which merely postpones the round to start) use this if everyone isn't ready etc..
If the game is in intermission(when they type -cancel), then the host may type -reset to reset the game completely(Meaning he can now choose the mode settings and team settings again).
« Last Edit: November 18, 2013, 10:11:24 am by Alph4bet »

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Chakra

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Re: Map Development: Sheep Tag [Versus and Captains]
« Reply #1 on: November 17, 2013, 08:27:25 pm »
Quote
The rounds are able to be postponed.
For the kids that didn't know, this functionality already exists via the -continue command. Not completely sure of it's functionality.

Did you, or at least consider, making it so the team that sheeps first is randomized?

 

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