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Elder Scrolls


Author Topic: Re-work on -times  (Read 62 times)

SharingMyHeroes

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Re-work on -times
« on: August 04, 2013, 12:51:01 am »
A small change:

The command as it is now is completly retarded for me tbh. It adds to each player the time the whole team did;
Like in a 2v4 game where Frost and I are together, Frost dies in 20 seconds exactly but I survive to like 1min20 but still the time he gets on -times is 1min20.
I mean, why would he have 1min20 when he fact he just did 20 seconds?

I suggest that the -times command changes in a way that it only adds the time the player did as sheep, not the time whole team did. (Note that if he dies and then gets saved, it should add the time he is alive once he gets saved but ignore the time he did when he was spirit.)

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XXXandBEER

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Re: Re-work on -times
« Reply #1 on: August 04, 2013, 01:38:23 am »
But what if you get all the wolves on you for 1 minute and survive while your ally is doing nothing. Then you die then your ally dies right after. Why should your ally get more time then you just because he survived longer even though you did all the work.

Chakra

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Re: Re-work on -times
« Reply #2 on: August 04, 2013, 04:39:45 am »
  • Sheep Tag is a team game.
  • The reverse, as Beer has already outlined, is easily possible.
  • -times is a statistic, and statistics only gain meaning when you have a large enough sample. One round is not a large enough sample.

CandyManKiller

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Re: Re-work on -times
« Reply #3 on: August 04, 2013, 05:12:22 am »
what chakra said is what ive been saying for ages-.-
Clan CsB

 

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