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Author Topic: Serious Map Discussion  (Read 448 times)

Celestial_One

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Re: Serious Map Discussion
« Reply #30 on: November 05, 2014, 09:23:40 pm »
So I see two important points to your post.

*The timing window is impossible/too small OR it's too easy/broken. Sure the timing seems really difficult, but in reality you already KNOW where they sheep is going to build. Take that into account. The only timings I'm mainly concerned with are aura and frost. There's a couple of ways to solve that as well (change cast delay from .25 to .1) or change the damage done to BUC. We could also change the cast range. Maybe a slight nerf to cast range would be reasonable. Again I don't know the perfect values for my suggested change... I ultimately just want bombers to be more useful without changing their original purpose or without making them broken (this is where you the mapmakers could fill in the blanks!).

*45 gold to ~maybe kill a higher priced farm is not broken. You must consider what many other items bring to the table for the same price. Not only does bomber not kill any fully built farm, but it's almost impossible to yield a kill with it unless you're following it up with more items. It's also a consumable one time use yo!

And to those who are concerned about mass bombers... Why? It would still cost the same amount of gold to kill an aoe of farms. Nothing in that respect has been changed. We're just tinkering with it. It's not like a complete rework of the item! It's just a slight buff.

It's kind of funny how you say it might turn into an item used solely to kill BUC, well at least then people are using it for something useful. :D
« Last Edit: November 05, 2014, 09:34:10 pm by Celestial_One »

DeadlySheep

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Re: Serious Map Discussion
« Reply #31 on: November 06, 2014, 12:44:52 am »
Or you could just put trees back into the game and use them for their real use :) Trees are fun! The old Bottom Right with trees was awesome fun.

Madhatters

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Re: Serious Map Discussion
« Reply #32 on: November 06, 2014, 02:34:33 am »
It doesn't seem like you really read my post.

I said I wasn't against the idea, just that the timing would need to be changed. I even suggested one of your solutions, only with actual numbers and the method of implementing said solution.

I said I was against bomber autokilling constructing buildings, as 10 seconds to drop a bomber on an aura farm would be insanely easy, and all but eliminate aura farms from the game.

I said bombers might turn into an item used solely to kill aura farms. My reasoning was that any amount of damage that would allow a reasonable success rate against frost farms would result in an extremely high success rate against aura farms (though it could be interesting to have sheep trying to cancel the building as the bomber fell, if we made it ~1.5 second kill window), unless we had farm specific damage through triggers.

My main worry is that it will become an item that almost fully counters aura farms. Sheep already have few enough gold options, they can't afford to lose one.

SHEePYTaGGeRNeP

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Re: Serious Map Discussion
« Reply #33 on: November 06, 2014, 07:38:15 am »
Can't we just bring the old Bomber back but with a collision or flying for that matter?
So it can just do 1 auto and then die?

CandyManKiller

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Re: Serious Map Discussion
« Reply #34 on: November 09, 2014, 01:29:22 pm »
Fix old map.
Remove X from sheep
fix 3hit farms
old items backs
Clan CsB

drewisfat

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Re: Serious Map Discussion
« Reply #35 on: November 10, 2014, 09:19:20 pm »
 ;D

Nmcdo

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Re: Serious Map Discussion
« Reply #36 on: November 10, 2014, 10:35:22 pm »
Drew please come back. ..... some of these euro's I sometimes just can't take and you were probably only East Sheep tagger I played with that actually was different and I could talk to about sheep tag....
Respect the Runtag.

drewisfat

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Re: Serious Map Discussion
« Reply #37 on: November 11, 2014, 10:44:49 pm »
If you want me to come back should take CMK's suggestion :D

But if you want to move forward and develop the map in a different direction I still strongly suggest:
- Shrinking the map considerably
- Wolves 4 hit kill farms
- Adjusting item price to fit a shorter game
- Bring back cheap iron golems

No idea why you removed iron golems, the only item that long term made you micro more than one unit as wolf, increasing skill while alleviating boredom (especially with camping).  Honestly, this is the one idea I'm surprised anyone is against.

But really what makes this game boring?  #1 is map filling up with farms and wolves giving up.  #2 is wolves not having anything interesting to do.  You can two birds one stone this with smaller map and weaker wolves. 
Why weaker wolves?  Not because I want to nerf wolves (the smaller map makes this not a nerf) but because killing farms in 1-2 hits eliminates the finesse and/or importance of golems/golem jumps/mirrors/mirror jumps/str pot/str beam/wolf teamwork/sheep teamwork/upgrade farms/strong farms/frost farms/stack farms/tiny farms. 
Claws/cloaks may have been a necessary item so that the shepherds start winning over time.  But they are a boring item.  Instead of buying more interesting items you're saving up all your gold (and allies gold) to buy an item that makes interesting items/farms not as important.  Ignoring this was probably my biggest mistake in map design, back when y'all listened to me  ;)

SHEePYTaGGeRNeP

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Re: Serious Map Discussion
« Reply #38 on: November 12, 2014, 11:58:22 am »
If you want me to come back should take CMK's suggestion :D

But if you want to move forward and develop the map in a different direction I still strongly suggest:
- Shrinking the map considerably
- Wolves 4 hit kill farms
- Adjusting item price to fit a shorter game
- Bring back cheap iron golems

No idea why you removed iron golems, the only item that long term made you micro more than one unit as wolf, increasing skill while alleviating boredom (especially with camping).  Honestly, this is the one idea I'm surprised anyone is against.

But really what makes this game boring?  #1 is map filling up with farms and wolves giving up.  #2 is wolves not having anything interesting to do.  You can two birds one stone this with smaller map and weaker wolves. 
Why weaker wolves?  Not because I want to nerf wolves (the smaller map makes this not a nerf) but because killing farms in 1-2 hits eliminates the finesse and/or importance of golems/golem jumps/mirrors/mirror jumps/str pot/str beam/wolf teamwork/sheep teamwork/upgrade farms/strong farms/frost farms/stack farms/tiny farms. 
Claws/cloaks may have been a necessary item so that the shepherds start winning over time.  But they are a boring item.  Instead of buying more interesting items you're saving up all your gold (and allies gold) to buy an item that makes interesting items/farms not as important.  Ignoring this was probably my biggest mistake in map design, back when y'all listened to me  ;)



I would love to see these changes. I agree, wolfing is really boring, because all you is save up for 1 hit.

 

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