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Author Topic: Sheep Tag Compact 1.0.1  (Read 249 times)

Madhatters

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Sheep Tag Compact 1.0.1
« on: December 15, 2014, 08:00:09 am »
Sheep Tag Compact 1.0.1

http://www.epicwar.com/maps/249723/

Changes:
>Reduced open area for massing by a bit more.
>4 wolves or fewer now start with at most 3 hit.
>Increased golem duration to 25 seconds (+10).

Note: if it is still unbalanced for shepherds, try starting with 50 gold to allow everyone to get 3 hit from the start.

A while ago, drew made a topic about ideas for a new map. I made a test map for it.

The link to his post http://sheeptag.createaforum.com/community-discussion/my-new-st-map-ideas/

Sheep Tag Compact 1.0.0

http://www.epicwar.com/maps/249656/

Major changes from the current revolution:

>Roughly half the playable and open (massable) area.
>4 hit farms (see below for + damage to kill in X hits)
>13 seconds before shepherds are released
>Golems are back to the way they were in 7.1.4, aka low cost low duration with the possibility to upgrade to iron golems
>Most item costs are different.
>Increased shepherd gold generation

Has some new commands, I think I got most of the old ones, probably missing a few though.

-auto X (automatically starts a round using -smart X after a round ends, use negative numbers to use -balance X instead)
-balance X (selects fair teams based on average sheep time and round time)
-Versus XrY (use r to randomize the team of the captains)
-vtime X (sets the minimum amount of time the second version team gets to sheep to X minutes)
   Ex: Vtime is 10. If team one lasts 8 minutes, the second team will get 10 minutes starting. If team one lasts 12 minutes, team two will get 12 minutes   
         starting.
-reset all (resets most statistics, including
-sc -sp -times -stimes -maxtimes -leader -tk -ts -qd -cap)
-sp (-sc, but does not count increases from afking)
-ctimes (-stimes + -times)
-Can now put avg in front of the 3 time commands (-avgtimes -avgstimes -avgctimes) to see that time over -sp
   Ex: -avgctimes = (-stimes + -times) / -sp
-e X (gives each ally X gold)
-a X (splits X gold between all allies)

Otherwise it's pretty much the same. I based the terrain off the normal map, so it is very similar, just significantly smaller.

Feedback would be nice. My major concerns are shepherd gold generation and the beginning of the game being too easy for large numbers of sheep. Like I said, it's a test map, it probably won't be very balanced to begin with. If you think something should be changed (including the name), say so. If it seems like it will work well, I'll keep working on it, maybe give it some new terrain, add back some of the fluff, like multikills.

Claw Combos:
+0 damage for 4 hit
    +9 damage for 4 hit aura
+21 damage for 3 hit
    +30 damage for 3 hit aura
+63 damage for 2 hit
    +81 for 2 hit aura
+210 damage for 1 hit
    +240 for 1 hit aura

So 3 hit is ~50 gold portable, 2 hit ~150, 1 hit ~700. Again, probably not very balanced.
« Last Edit: December 17, 2014, 07:06:49 am by Madhatters »

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SHEePYTaGGeRNeP

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Re: Sheep Tag Compact 1.0.0
« Reply #1 on: December 15, 2014, 09:04:34 am »
Sick changes.
Can't wait to play it.
I added it to oSaSHost

SharingMyHeroes

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Re: Sheep Tag Compact 1.0.0
« Reply #2 on: December 15, 2014, 09:35:29 am »
Great work, I'll try to make clan grr host this map

HaWkys

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Re: Sheep Tag Compact 1.0.0
« Reply #3 on: December 15, 2014, 12:43:57 pm »
I'll add to chelydra after school

SharingMyHeroes

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Re: Sheep Tag Compact 1.0.0
« Reply #4 on: December 15, 2014, 05:03:51 pm »
After some tests with clan grr crew,
1) 4 hit is way too much, 3 hit would be fine and really good
2) don't bring invis back, let it be runes. It encourages too much maphackers
3) that bottom right hills... too easy to lame with, you can get huge times if you lame that well, seems impossible to 2v4 properly. Sheep are there before wolves can surround it and not let them go there
4) maybe too small? I know its the point but it's really small as it is now..


We still have to test it with more people.. we were only 6 so couldn't try much..
Gonna try more when more people on!

Madhatters

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Re: Sheep Tag Compact 1.0.0
« Reply #5 on: December 15, 2014, 07:06:16 pm »
1) I think the problem is more the amount of players... in a 2v4, less massing area isn't really a big deal, which is being relied upon to balance out the 4 hit. Maybe start wolves off with +21 damage if there are less than 5.

2) I've always hated invis, so I'd be fine with that.

3) Not really sure what you mean, can't you just force them into the corner? How would you want the terrain changed?

4) Entirely possible. Like you said, need to test with at least 8-10.

Chakra

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Re: Sheep Tag Compact 1.0.0
« Reply #6 on: December 15, 2014, 08:08:43 pm »
The entire idea of have a very small area is that the entire map will be massed up very quickly. The entire idea was based off Survivor in Bulldog, in which the maps are very small (think 30x30 at max with lots of terrain).

The idea is to change the play style of both teams dramatically. Instead of spending days boringly massing in corners, sheep are expected to have to constantly push or enter danger zones to get a few more farms. Wolves, instead of chasing sheep around giant masses or spending three minutes making one cut are given a lot more strategy in terms of positioning and teamwork. They too get a lot more action and have to deal with harassers, bridgers, and the isolated.

A tiny map makes four/three hit much more easy to deal with and requires you to better plan your cuts, but since the map is so small the cuts still take less time than cutting across half the map to "isolate" a sheep in 200 farms.

Also, small map and less objects means a lot less lag. ^^ Maybe I'll finally try playing ST again with these changes.

Nmcdo

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Re: Sheep Tag Compact 1.0.0
« Reply #7 on: December 15, 2014, 11:45:51 pm »
Chakra that would be great if you came back! ^^
I approve of this map: lets test it more and maybe fix / adjust it as we go?
Respect the Runtag.

Madhatters

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Re: Sheep Tag Compact 1.0.0
« Reply #8 on: December 16, 2014, 04:51:53 pm »
It seems that people tried a 4v5 the other day and it was pretty awful for wolves. Very little pressure on sheep for the first 5-8 minutes of the game.

We could try increasing shepherd gold generation, further reducing map size, or switching to 3 hit off the start (can test with -gold 0 50, to buy -c21). Any ideas/opinions?

Chakra

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Re: Sheep Tag Compact 1.0.0
« Reply #9 on: December 16, 2014, 05:18:40 pm »
If you are trying to hit Drew's ideas, reduce map size. Unobstructed sheep should be able to fill the entire area in 2-3 minutes (ideally you'd have a larger map for more players).

Madhatters

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Re: Sheep Tag Compact 1.0.0
« Reply #10 on: December 16, 2014, 10:48:08 pm »
Going to put out an update tonight with reduced open area (same size map, just more hills, water, etc), slightly extended golem duration, and c21 as a starting item if there are less than 5 wolves. Leaving invis in for now.

Anything else?

Madhatters

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Re: Sheep Tag Compact 1.0.0
« Reply #11 on: December 17, 2014, 07:06:30 am »
Updated the original post with the new version.

drewisfat

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Re: Sheep Tag Compact 1.0.1
« Reply #12 on: December 19, 2014, 05:19:06 am »
I haven't looked at the map yet, but I would suggest decreasing the area and increasing gold generation.  The idea is for games to be shorter as well and people encouraged to buy str pots / golems / beams.  They won't do that unless gold is about double from revo, and claws are a bit more expensive.  I also envisioned a timer around 5-8 minute range.  But I know at least 80% of europeans hate timers in any form. 
Other changes: (assuming current map)
Savings farms should increase income faster (shorter games, harder to hide svgs), tinies should probably be 1g.  Wolf anti stack stomp should just be removed (maybe increase stack price by 2 or something). 

Yay for taking the initiative!

Madhatters

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Re: Sheep Tag Compact 1.0.1
« Reply #13 on: December 19, 2014, 04:30:02 pm »
Double the bounty? or double the gold/sec?

Doubling the bounty would probably be insane, unless we also removed scythe... 5 gold for a regular farm seems pretty high.

Current pricing for items is:

str = 35/49
beam = 65/91
golem = 70/98 (+150 for iron)
c9 = 15/21
c21 = 38/54
c60 = 160/200

3 hit is 54 gold, 2 hit is 162 gold, 1 hit is 700ish gold (from shop).

What were you thinking in terms of prices?

HaWkys

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Re: Sheep Tag Compact 1.0.1
« Reply #14 on: December 19, 2014, 09:21:14 pm »
I think 1 hit is a little expensive. Otherwise all prices look decent. What is the interval at which interval is the gold going to be increasing?

 

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