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Author Topic: Sheep Tag Remake - Models  (Read 531 times)

XXXandBEER

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Sheep Tag Remake - Models
« on: February 23, 2017, 08:26:02 pm »
Let's use this thread to discuss current models and what changes you'd like to see. The overall art-style of the game is going to be a low-poly look. No crazy realism here! But let's make sure the assets all seem like they belong together, and don't have any serious issues.


Sheep




Walk Cycle: http://imgur.com/a/3BYeB
Run Cycle: http://imgur.com/a/AseHj
2 Idle Cycles: http://imgur.com/a/gM8pG


Shepherd:








Run Cycle: http://imgur.com/a/z7VVq

Attack Cycle: http://imgur.com/a/MFH5x

Idle Cycle: http://imgur.com/a/b0n7W

Sheep Soul:



Farm:


Destroyed Farm:


Ward: (Two variations)



Money Farm:





Stack Farm (Two variants):



Will edit and update as assets are made!
« Last Edit: April 01, 2017, 05:23:31 am by XXXandBEER »

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XXXandBEER

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Re: Sheep Tag Remake - Models
« Reply #1 on: February 27, 2017, 11:01:01 pm »
~Added images~
« Last Edit: March 02, 2017, 12:37:30 am by XXXandBEER »

XXXandBEER

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Re: Sheep Tag Remake - Models
« Reply #2 on: February 28, 2017, 05:30:58 am »
~Updated the farm~

XXXandBEER

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Re: Sheep Tag Remake - Models
« Reply #3 on: March 01, 2017, 04:19:13 am »
~Added Money Farm~

XXXandBEER

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Re: Sheep Tag Remake - Models
« Reply #4 on: March 02, 2017, 12:36:53 am »
~Added Stack Farm~

Nmcdo

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Re: Sheep Tag Remake - Models
« Reply #5 on: March 02, 2017, 12:39:14 am »
The stack farm looks like it would make no sense based on how it looks vs how it functions lol...
Respect the Runtag.

XXXandBEER

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Re: Sheep Tag Remake - Models
« Reply #6 on: March 02, 2017, 01:13:35 am »
The stack farm looks like it would make no sense based on how it looks vs how it functions lol...

My thoughts with the current design are that it will look nice side-by-side with the extra space to the left-right.

Here are two older variations: http://imgur.com/a/OJdWQ

HaWkys

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Re: Sheep Tag Remake - Models
« Reply #7 on: March 02, 2017, 01:23:14 am »
Will you still be creating the green and red areas that tell you if u can or cannot build in that area?

XXXandBEER

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Re: Sheep Tag Remake - Models
« Reply #8 on: March 02, 2017, 01:51:02 am »
Will you still be creating the green and red areas that tell you if u can or cannot build in that area?

Yes! I will be sure to do this.

XXXandBEER

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Re: Sheep Tag Remake - Models
« Reply #9 on: March 02, 2017, 04:31:11 am »
~Added new stack farm~

HaWkys

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Re: Sheep Tag Remake - Models
« Reply #10 on: March 02, 2017, 04:02:37 pm »
New stack farm looks way nicer.

XXXandBEER

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Re: Sheep Tag Remake - Models
« Reply #11 on: March 02, 2017, 07:33:34 pm »
New stack farm looks way nicer.

Thanks! Trying to keep that 'barn yard feel'. Hence the compass/needle at the top like it's barn or something :D

Also I'm sure it's obvious but the 'red ribbons' on the Farms are the player indicators. So those would change based on player number/color.


Also, my idea for the Farm>>Upgrade>>Strong is going to be Straw (like you see above) >> Wood >> Brick thoughts?

SHEePYTaGGeRNeP

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Re: Sheep Tag Remake - Models
« Reply #12 on: March 04, 2017, 06:55:50 pm »
New stack farm looks way nicer.

Thanks! Trying to keep that 'barn yard feel'. Hence the compass/needle at the top like it's barn or something :D

Also I'm sure it's obvious but the 'red ribbons' on the Farms are the player indicators. So those would change based on player number/color.


Also, my idea for the Farm>>Upgrade>>Strong is going to be Straw (like you see above) >> Wood >> Brick thoughts?

It really wasn't obvious xD.
I really like the idea of farms becoming physically stronger with their materials. Don't think people can disagree lol.

XXXandBEER

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Re: Sheep Tag Remake - Models
« Reply #13 on: March 06, 2017, 07:48:28 pm »
~Update Shepherd has been added~

XXXandBEER

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Re: Sheep Tag Remake - Models
« Reply #14 on: March 16, 2017, 03:49:03 am »
~Update Shepherd to be more Wolf like~

 

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