I knew turn rate could be adjusted, but yeah, I was assuming build and attack were defaults like they are in wc3.
Maybe instead of forcing a swap, you could disable joining the sheep/wolf team if they had more than X players, so the last few people to select a team might not be able to choose sheep, or at least have some sort of cancel command for the first 10-15 seconds... spending an entire round with only one wolf is pretty miserable.
Sheep 1 hit killing farms really only matters for other people's farms, I can just D/esc my own.
Anyways, seems like we are in agreement on/you're aware of most things, thanks for the response. Looking forward to the engine update.