Elder Scrolls

Author Topic: ST Minimalistic 1.1  (Read 60 times)


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ST Minimalistic 1.1
« on: November 17, 2013, 09:35:31 pm »

Essentially it contains the mapchanges discussed in the thread (http://sheeptag.createaforum.com/community-discussion/st-minimalistic-discussion/).

Cred to Chakra for fixing this for us!

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Re: ST Minimalistic 1.1
« Reply #1 on: November 17, 2013, 09:55:34 pm »
As many of you have seen when I middle, I extend middle by using claws 8 to block farms near the entrances. This makes it harder to save, and it's quite witty if I may say so ^^

We once brought up an option called blight. I was wondering if we could have this item:

What would be the purpose of this addition?:
Well since there are no more claws in the map, the next lowest priced item is almost twice as much making it impossible to do this strategy anymore.
The wolf in middle now isn't just going to afk being bored as **** cutting out the farms mid he can now further prepare an advance on the middle by multiple sheep.
Since iron golems aren't in the map anymore (right?), then middle is all the harder to hold, and I believe this addition will help without giving the wolves an overpowered device. Note, even if iron golems are in the map my previous points still stand.

20 gold

1 normal farm

Create blight in target area from a melee range. Cannot build ANY** (even stack?) in this area.


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