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Messages - Nmcdo

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31
Community Discussion / Contributions to FT
« on: March 09, 2017, 01:41:58 pm »
Sidey: coined the terms: rabies dog, catapult.

Theory additions: Taking the top of middle as a strategy  (still being analyzed) and helped prove aggression Beats defensive style.

Cow: Theory additions: "Thaw faster, guarding and thawing are always more important than attacking last man" (still under analysis, looks to become debunked as 1969 FT theory).

Nmcdo: coined the terms: collapse, forest barbarian, backline, guide shots.

Theory additions: helped prove aggression beats defensive play style, helped create the theory of isolation, created the theory of balanced teams (not proven, still being tested, likely to be correct). Created the theory of mid control and it's effects*. Helped prove "s" thawing could be viable and more efficient thawing at times.

Night: Theory additions: pioneered the aggression theory vs defensive game play, helped prove the theory and popularize it.

Exalius: Theory additions: running forest as last man theory (under analysis, looks to be debunked), helped develop greatly the theory of guarding. Helped develop the theory of isolation.

32
Community Discussion / Re: Sheep Tag Remake - Aesthetic
« on: March 03, 2017, 08:49:06 pm »
Jumping Up a hill: No this would be broken and abused way to easily. I don't think there should be a jump limit.

33
Community Discussion / Re: Sheep Tag Remake - Aesthetic
« on: March 02, 2017, 02:24:19 pm »
Yes! Why haven't we thought of this before, pillage for wolves sounds a great idea, and forces wolves to cut / play more efficiently. It also removes the aspect of wanting to finish off a farm for the gold. It makes it so you can pressure a sheep on all the farms and still make gold.
A problem would be the cloak granting more gold gain from hitting so many farms. I think a way to balance this is make claws yield less gold, but have the capacity to cut through farma faster.

34
Community Discussion / Re: Sheep Tag Remake - Models
« on: March 02, 2017, 12:39:14 am »
The stack farm looks like it would make no sense based on how it looks vs how it functions lol...

35
Community Discussion / Re: Sheep Tag Remake - Aesthetic
« on: February 28, 2017, 02:57:22 am »
Mad brings up a very important point in my mind... slowing the game down.

100 % Agree

--> Currently the game is FAR to fast pace, which unlike people thought it would, created a game simply more based on luck, then skill itself.
There has been a few times I've played older versions of ReVo, and I found it was just that - slowed down, and you know what, I actually enjoyed it more that way. Problem was those maps were outdated and lacked all the newer commands and stuff we got.

I also think we should go back to 3 hit farms. Make sure the balancing scale is good for wolves where they don't get powerful to fast, but also aren't so slow to cut farms that the game gets boring as it goes on.
--> I also find that with two hit farms, it's basically become impossible to use skill to drag out a isolation as a sheep, with your mass collapsing basically instantly. I think it's ridiculous that even sheep as good as CMK can barely maintain in even a decent sized mass if 3-4 wolves are on him.

Thanks again ~

36
Community Discussion / Re: Sheep Tag Remake - Aesthetic
« on: February 25, 2017, 05:26:49 pm »
I think there should be match making modes
-2v4 last 6 minutes
-3v5 last 12 minutes
-5v5 last 20 minutes
And then the open lobby version for any mode you want, just like we have on wc3.
No we don't need patrol.
Hold position, attack, and move should be kept.
I think shift build should be another community vote... not sure about that one.

37
Community Discussion / Re: Sheep Tag Remake - Aesthetic
« on: February 24, 2017, 01:14:04 pm »
So when the game becomes larger, we can keep it consistant (gameplay) on all levels. As we all know, switching back and forth between stack and no stack takes time and adjustment...

38
Community Discussion / Re: Sheep Tag Remake - Aesthetic
« on: February 23, 2017, 11:13:19 pm »
Thanks for the quick responses, Beer.
A few random thoughts:

I believe for controversial topics like the stack farm you should add it to the game, have people try it out over a time, and have community votes
as to which direction the community would like.

A guide to introduce a few basic concepts to new players would be cool, giving them a insight on what professional ST can be like.

A larger map! Warcraft 3's players have been squinting at the map for far to long, it shouldn't have to be utterly painful to look at it all the time.

A hotkey you can press as sheep that identifies to your team your are going to be or are isolated!

Have ranked and non ranked games - for ranked games have things like kills, time survived, and other stats recording to help create ranking / comparative values for players. OFC have Shepard's and Sheep stats be separated.

Keep up the trend of having Shepard's and sheep named after players! Make it so individuals will want to contribute as much as they can, and potentially make it to the list. (Could be based of performance or / community contribution.)

Edit: Another thought, keep misses in the game! Misses will be sniping in Halo 3 for ST!

Just random thoughts~

39
Community Discussion / Re: Sheep Tag Remake - Aesthetic
« on: February 23, 2017, 02:46:01 pm »
A few important questions:
What kind of ST physics are you going to keep? All of them?
Are you going to tamper with any of the physics? I.e. the distance of a mirror jump.
Are you going to keep things like redirect?
Are you going to make a new map?

40
Community Discussion / Re: Sheep Tag Remake - Aesthetic
« on: February 22, 2017, 12:13:53 am »
You should make it as they upgrade their damage (like claws in ST, but I assume this will be different) their cane will upgrade into more deadly weapons!

I'm not sure how I feel about a satyr instead of a golem, doesn't exactly seem like the right fit in my mind. I think it fits the magical precedent to have earth golems to summon, as the Shepards already use magic (mirror imaging).
The centaur could work, and sounds cool, but it would really depend on the design.

Also I feel like the game should have a darker scheme to it, I believe this would help people see past the simple premise of ST.

---> I think the destruction of farms should be violent and explosive, but not so much that it blocks the sheeps ability to see whats going on.

I'm 100 % up to test out the game, and tell you what I see / think.

Thanks Beer !

41
Community Discussion / Sheep Tag Tutorials -
« on: February 02, 2017, 04:08:49 pm »
Hey, I just noticed Neppy had finished his WOLF tutorial, that I and some other sheep taggers helped make. I find it's actually a really good explanation, showing multiple aspects of wolfing, how they can fail, or succeed in different cases.

https://www.youtube.com/watch?v=q23IZwSdlMI

42
General Discussion / Re: Freeze Tag Tourny
« on: January 22, 2017, 07:38:36 pm »
I think those rules are pretty guud. I'm just a player yo, here to take the FT world by storm.

43
General Discussion / Re: Freeze Tag Tourny
« on: January 22, 2017, 03:27:09 pm »
Rules:
There will be 7 rounds in a game, one game to decide who moves on.
-if there is any problems with the setting up of the game, the game is to instantly remaked.
There will be no fog to encourage a lack of forest barbarian tactics and middle game play.
If someone disconnects, you remake and write down the previous score, first team to 7 with continuing the old score wins, both replays must be provided AND showing the disconnect happen.
If any rules are broken, the game / replay is considered void and must be replayed. If people understand the rules no void games should be uploaded.


44
General Discussion / Re: Freeze Tag Tourny
« on: January 19, 2017, 10:43:34 pm »
I would definitely agree that 3v3 is the most optimal. 2v2 is usually a crush for one side and unbalanced. 4v4 is OK, but not much better than 3v3 and only takes longer to play, 5v5 + is a crap show.

45
General Discussion / Re: Freeze Tag Tourny
« on: January 18, 2017, 09:34:44 pm »
Sign me up ofc

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