i got 2 BIGSHIT questions that haven't been brought up yet
these are more BRAIN oriented than experience/dota knowledge oriented. i expect enstek to bring theories on these 2.
1) Which side has the advantage, sentinel or scourge (radiant or dire)? The map layout isn't mirrored, rosh positioning being the most obvious example. So what side has the advantage?
2) How can we balance the map so that neither side gets an advantage? assume that mirroring the two sides isn't an option. we want specific ideas (move rosh to X, remove the hill at Y, put more trees on Z, etc)