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Elder Scrolls


Author Topic: Sheep Tag Rivals on Starcraft II  (Read 1657 times)

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  • Baby Runtagger
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Re: Sheep Tag Rivals on Starcraft II
« Reply #15 on: December 16, 2015, 09:08:52 am »
Thanks for the feedback. However, you appear to be under the false assumption that the sc2 engine is not malleable: turn rates are just a variable, the location of where the sheep jumps is controlled via trigger, etc. An engine update was already underway with changes to, among other things, how jumping works to make it more predictable & prioritize diagonal jumps where applicable and a rework of how the wolf attack functions. This update should begin to address most of your concerns around attack, jump, movement, and turn mechanics. But regarding your other points:
  • Teams: I had a system like that in place in another sheep tag game I made on sc2 (likely the other one you played), the bottom line is forcing a team switch is even more damaging than putting in a bot, it doesn't feel good as a player to be swapped and the leave rate of those swapped players is very high
  • Saving System: the design of the classic sheep tag pen is fundamentally flawed, we will be moving forward and explore this new design and if it happens that it's unable to balanced around then we will consider other solutions. The problem here is likely more about wolf map control, and the spirits tend to aggregate anyway.
  • Shade chase ability (Creeper): I'd disagree on the current state of this ability's balance, if it becomes a problem then it can be dealt with but it's not a problem at the moment
  • Images: yes, this a known issue
  • Sheep damage: 1 hit kills on your own farms is coming next patch, jury's still out whether that will be allowed on allied farms
  • Destroy hotkey: other people have also asked about this, will consider it
  • Leaderboard: the tabbed leaderboard is staying, but I've thought about adding some sort of score (probably kills/saves) to on-screen team display top left
  • Hills: It's easier to jump using the wide farm in the other sheep tag you played than in Rivals, but it's still possible at some angles. This does bug me as well.
  • Wolf gold/items: items are supposed to be an upgrade system and not an all-you-can-eat buffet, more slots is likely not going to happen but we do plan more (powerful) items to sink gold into. The price of the items has also not been calibrated all that much.
  • Selection: this is an issue with Blizzard's implementation of the wc3 models, a workaround here will be needed although in sheep tag you shouldn't be mass selecting farms all that often... This isn't explicitly called out but you can press spacebar to return to & select your hero. clicking the unit portrait and it not panning to the selected unit is a known issue

 

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