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Messages - Celestial_One

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Other / Re: STWC Drug Testing ?
« on: November 21, 2014, 12:22:35 pm »
rofl :D

idk what else to say

Other / Re: SheepTag World Cup 2014 (STWC)
« on: November 21, 2014, 05:51:16 am »
I don't want to derail discussion so I'm only going to make one response.

Firstly, only one or two euros (namely sidey and cmk) are the only ones in recent memory to play on a bot where they didn't have 3 ping (east bot). Now you say I have mathematical issues, but in reality the america's account for a HUGE portion of sheep tag activity. When easties are on and euros are lingering (when easties hold majority) it should go to east bot without question. However all these europeans boycott it? I've not boycotted a game for delay in over 5 years, but people like polar, jean-mii, and many other negative influences not only never play in east host... they actively make sure it doesn't happen by ruining the games (joining, then leaving after noticing they have 60 ping).

I'm not saying every european does it, but easties have played on european host the VAST majority of games (and this is partly due to majority europeans), however time and time again when easts have the majority europeans drop like flies. A sick 3v5 on east host with east majority will never happen because the 2-3 euroes we need ALWAYS without fail boycott east host. It's not fair. It's not right. It's not fun to always play in delay. That extra .4 seconds delay can be the difference between a sick show and a toilet game. That is a huge reason of why I don't play, and a huge reason of why east sheep tag will forever be dead. Imagine if we had another server of resources again. The main reason people don't play on east anymore is due to the boycotts europeans made over east hosts. I watched east die moreso than anyone considering I'm the only true old eastie "semi" active.

tldr; it's not fun always playing at a handicap. Europeans need to be open to east hosts later in the day.

Other / Re: SheepTag World Cup 2014 (STWC)
« on: November 21, 2014, 12:39:33 am »
This is part of the reason why sheep tag is so dead... europeans are literally the whiniest buggers about their ping. You guys complain about having 30 ping on a bot jesus christ. I have 90 ping on a good day on a european bot, and I NEVER get to play on east for sheep tag. Euros absolutely refuse to play in any sort of delay.

As a side note if someone needs a standin for team please contact my bot (sitting in StH or Behh). I'm not 100% sure if I can play but I'd love to standin if i can, and maybe make a difference ^^

Community Discussion / Re: Serious Map Discussion
« on: November 05, 2014, 09:23:40 pm »
So I see two important points to your post.

*The timing window is impossible/too small OR it's too easy/broken. Sure the timing seems really difficult, but in reality you already KNOW where they sheep is going to build. Take that into account. The only timings I'm mainly concerned with are aura and frost. There's a couple of ways to solve that as well (change cast delay from .25 to .1) or change the damage done to BUC. We could also change the cast range. Maybe a slight nerf to cast range would be reasonable. Again I don't know the perfect values for my suggested change... I ultimately just want bombers to be more useful without changing their original purpose or without making them broken (this is where you the mapmakers could fill in the blanks!).

*45 gold to ~maybe kill a higher priced farm is not broken. You must consider what many other items bring to the table for the same price. Not only does bomber not kill any fully built farm, but it's almost impossible to yield a kill with it unless you're following it up with more items. It's also a consumable one time use yo!

And to those who are concerned about mass bombers... Why? It would still cost the same amount of gold to kill an aoe of farms. Nothing in that respect has been changed. We're just tinkering with it. It's not like a complete rework of the item! It's just a slight buff.

It's kind of funny how you say it might turn into an item used solely to kill BUC, well at least then people are using it for something useful. :D

Community Discussion / Re: Serious Map Discussion
« on: November 04, 2014, 08:55:25 am »
Hear me out:

Damage is amplified to Buildings-Under-Construction (BUC?). There is only 2 items in the game that can do ranged damage. Ranged Str pot, and bombers. So logically the most practical use for bombers is to destroy (BUC). (Yes, there is those insane 3? bomber attacks but those are overrated and costly, and rarely successful).

What I'm proposing would still retain what you can do currently, but now they are relative throughout the entire match. Here's the jist:

Lower bomber damage to be equivalent to 1/5 the damage of a normal farm (it requires you to buy 5 to do the mass bomb ***). Since I don't know the numbers that's where you could help. Current cost should still be relative to how much it would still cost to currently kill a full hp aoe of normal farms (or whatever you think is fair, honestly I think this value would still be good)

*- I kind of just chose this since I think that you should have to be quick to cast it as they build... the problem is the reaction i'm hoping for might be too fast or too slow, we could tinker or maybe you could figure something out. Could always go 1/6 or 1/7 with respective costs.

So why are these changes positive?

Well now we finally have an active (fun?) item that's an interim between golems, cloaks, and other costly items. It would be clumped into the same class as speed pots, invuln pots, and both str pots. It rewards fast reactions (kill dat aura farm or frost farm before it gets canceled!), strategic thinking (mid now needs a bomber in case of frost farms?!) all the while not being overpowered.

So what are the negatives?

People, at first, may overuse bombers. Yeah that might kind of suck but in essence these changes don't make bombers overpowered, they're just useful (unlike what they are now). People who can use bombers more effectively will use them more, and have more success with them. People who "just don't get it" will buy bombers and be useless with them, however that's a problem for every item and any skill you add to a game.

In closing:

I think we can all agree that wolfing is the most boring part of sheep tag. Sheeping is what is sought after, and though sheep rarely win... when they do it seems like NOBODY enjoys it. I hope that this item, in part, solves some of that issue (yay an active item that's cheap, useful, and requires a bit of knowledge and skill!).

I hope that we can even implement another active item that shepherds can use as well, later on. After we see the positive effects of bomber (I'm 100% certain that the community will enjoy this change), hopefully people will be more open to new ideas for a cheap cost item (ideas folks?? attack speed potion? psuedo attack potion (lower damage to 0!)).

As far as illusions go... god no not 2.0 speed. But maybe somewhere halfway what it is now and what it was. I have a feeling peasants would revolt at this change though... tread lightly lol.

And as far as gloves go... a slight reduction in cost would suffice!

Sorry about the edits... my internet went out and i had to redo a lot of this post.

Community Discussion / Re: Serious Map Discussion
« on: November 03, 2014, 09:45:33 pm »
A few buffs to wolves I also was thinking about before sidey mentioned it.

Make mirror imaging near instantaneous, and reduce mana cost.


1. Mirror imaging is singlehandedly the biggest technical skill, arguably even more skillful than goleming. If we reduce the cast time then the people who can do it better will be rewarded with more kills.

2. Mirror imaging right now is hugely lackluster. It takes too long, and usually just results in you getting trapped rather than a kill. The reduction in cast time will also allow wolves under lots of pressure to make an illusions and hold their side. This rewards micromanagement AND wolves that understand cutting better.

Another idea. Make bombers less garbage. I don't know how maybe some other people can come up with some ideas but right now it's complete garbage. The only time bombers are useful as of now is when you have THREE of them and basically a sheep is already isolated. Pretty trashy item if you need three of them for any impact.

Buff gloves. I don't know how many times I've said this throughout the years... gloves has NEVER been a legitimate strategy due to their absurd gold cost. Gloves are comparable to the same price as a golem (Which in essense gives you 1 shot at a kill). Compare the relative cost vs usefulness of gloves vs golems and you can easily see how bad they are right now. Lower gold cost or raise attack speed. I need my extendo bitches.

Community Discussion / Re: OLD US WEST
« on: October 25, 2014, 05:02:06 pm »
Nobody plays on USWest anymore. You can talk to Chakra (goldenrock) in clan StH on USEast. There's virtually no old west players anymore.

Community Discussion / Re: CTF Update
« on: August 05, 2014, 08:31:00 pm »
I know this is a huge project but hear me out...

so CTF, in my mind, is already fairly new with quite a lot of additions. I can only foresee there being many, many more additions just due to the nature of the game, and that it's highly customizable etc. Instead of investing any more time into an old game which is only catering to old players you should branch out.

I propose you start making this on dota 2.

Reason: There is a huge untapped market in dota 2 ( Custom games. Soon they will be big. And I mean big. Please listen to me. Not only is this a good idea for enjoyments sake, but you can even create a community off this (much like how dota originated!) which could blossom in the future taking on a whole career.

People have already started making maps. Warlock Brawl (warlox!!) is being made in dota 2 and being called rubick brawl. It's insane. I bet you anything it'll be insanely popular (I've even seen some popular figures in dota 2 playing it).

I've already had an idea of creating my own community much like the STC with ventrilo and hosting tournaments for custom games much like how ENT and some other smalltime communities had done... but that's down the road, and might not even come to fruition. First there need to even be different maps, lol.

Community Discussion / Re: BattleWarrior is Back
« on: July 16, 2014, 11:44:57 pm »
bw is mexican

Community Discussion / Re: Other games?
« on: July 16, 2014, 11:42:25 pm »
Dota 2, work, school, repeat.

Occasionally throw in friends.

Community Discussion / Re: I have a confession to make..
« on: June 30, 2014, 12:09:38 am »
w0T? Do what makes you happy nmcdo. Change otherwise. I used to be like that too ^^ sheep tag 24/7, get home play sheep tag 7 hours etc go sleep, but it lost its glamour and awe for me. The community averages at least 4-5 years younger than me, and the game itself isn't all that interesting after having played it for over 6 years ^^

Community Discussion / Re: What's your favourite moment in Sheep Tag?
« on: June 22, 2014, 05:19:58 pm »
Sheep tags only redeeming features is the nasty adrenaline runtag show while people shouting HOLY ****!!! LOL!!! WOOOOW!!! INSANE!!! HE'S RLY DOING IT! etc

General Discussion / Re: Moral beliefs
« on: June 19, 2014, 08:25:46 am »
Answer to that is a calculation has to be made, beer, lol.

Odds of plane crashing while I go visit bahamas is insanely small, and worth the risk for the mucho selfo fulfimento in the bahamas.

Odds of u walking out your front door and getting hit by a runaway car in your front lawn shouldn't keep you from smelling the fresh air beer <3

Community Discussion / Re: Dota 2 Custom gaming
« on: June 12, 2014, 07:59:01 pm »
Anyone is free to mod the game, I believe.

Community Discussion / Re: You're all a bunch of idiots
« on: June 12, 2014, 07:57:48 pm »
On the contrary this is in community discussion. You don't have to actively play sheep tag to be a part of the community. There is no rule here that says you must meet a sheep tag quota in order to post here.

Just thought I'd clear that bit up.

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