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Author Topic: Bring back old Revo terrain  (Read 238 times)

  • Backbuilder
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Bring back old Revo terrain
« on: April 30, 2014, 09:47:28 pm »
Revo has had somewhat the same terrain for quite awhile and for good reason.  There have been little argument as to how well that terrain was made.

Beer, you radically changed the top right, and to be honest it looks like you took it from some other map and pasted it in there.

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  • Masser Deluxe
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Re: Bring back old Revo terrain
« Reply #1 on: April 30, 2014, 09:52:37 pm »
ye i agree, some changes were acceptable but i don't like top right either, it could be a lot cooler!

  • Runtag Supremo
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Re: Bring back old Revo terrain
« Reply #2 on: April 30, 2014, 10:03:41 pm »
All talk but no walk

http://sheeptag.createaforum.com/community-discussion/sheep-tag-terrain-contest/

Not a single person has sent a map in^^

Feel free to show me what you want for top right. As I don't see anything wrong with the current design.

  • Masser Deluxe
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Re: Bring back old Revo terrain
« Reply #3 on: May 01, 2014, 12:53:34 am »
Review old topics beer cause i have made 3 revo terrain proposals. All got shot down.

  • Runtag Supremo
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Re: Bring back old Revo terrain
« Reply #4 on: May 01, 2014, 01:22:00 am »
Funny you mention that beer, I had actually started a mmap for that. Would you want me to finish it?
Respect the Runtag.

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Re: Bring back old Revo terrain
« Reply #5 on: May 01, 2014, 05:55:39 pm »
Why should we change back it back to the old revo terrain? I never really heard your reason why, lol.

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Re: Bring back old Revo terrain
« Reply #6 on: May 01, 2014, 07:11:34 pm »
uniqueness.  the terrain wasn't in need of change.  this is more of a sincerity thing than logical, beer.

Top right has been a trademark of Revo for years and you changed it into something completely different. 

I suppose nothing is wrong with top right and it is one of the places I never go to, but use the terrain you chose to use in Revo into a completely different sheep tag map.




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Re: Bring back old Revo terrain
« Reply #7 on: May 01, 2014, 09:07:27 pm »
I believe most of the map is okay. The problem i have with the top right is it doesn't have that unique terrain vibe you get from playing sheep tag. It is just a circle with many ramps, pretty much no cool things happen and the terrain is boring. There are no cool jumps or anything like that. I vote that we redo the terrain only on the top right.

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Re: Bring back old Revo terrain
« Reply #8 on: May 02, 2014, 12:46:54 am »
The map has been open source for a long time now, and anyone is free to edit it as they see fit tollison. If anything you should be grateful beer is the only one actually editing the map. I don't really see the problem with different terrain, and you haven't said why either (sincerity, uniqueness?).

The terrain was the same way it was for mass years, but that doesn't mean it's a good thing. "That's how it's been for a long time" is a pseudo-argument. Doesn't support your case at all. If you guys want a different or better terrain than the one beer has implemented then why don't you make it? Show us what you mean.

Anyways, that aside I think most changes are nice ones (though I still think invis rune is retarded, and sheep illusions are broken among other things). Keep up the good work and thanks for asking input for the map instead of just hitlering it up. If you have any questions or want an opinion for a change you can always message me on BNet, I'm usually lurking.

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Re: Bring back old Revo terrain
« Reply #9 on: May 02, 2014, 02:37:50 am »
The map has been open source for a long time now, and anyone is free to edit it as they see fit tollison. If anything you should be grateful beer is the only one actually editing the map. I don't really see the problem with different terrain, and you haven't said why either (sincerity, uniqueness?).

The terrain was the same way it was for mass years, but that doesn't mean it's a good thing. "That's how it's been for a long time" is a pseudo-argument. Doesn't support your case at all. If you guys want a different or better terrain than the one beer has implemented then why don't you make it? Show us what you mean.

Anyways, that aside I think most changes are nice ones (though I still think invis rune is retarded, and sheep illusions are broken among other things). Keep up the good work and thanks for asking input for the map instead of just hitlering it up. If you have any questions or want an opinion for a change you can always message me on BNet, I'm usually lurking.


@ cel -Sheep tag Revo is the best version of sheep tag we've all played.  The reason why I want beer to change the terrain back to how it was up top, and bottom right where there is an OP jump hill is because there was nothing wrong with both areas, but he decided to change it to for no apparent reason, but that's like rebuilding the great wall of china.  Sure it may be great, but the old one was or is just as great.

I'll assume you don't know what sincerity and uniqueness means although you have an extensive vocabulary.  You learn something everyday.

Sincerity - the quality of being free from pretense, deceit, or hypocrisy. and unique - being the only one of its kind; unlike anything else.

It would be sincere to add the old terrain back because there are people who desire it, and i don't see anyone else fighting for beers terrain besides you.  The old terrain was UNIQUE, and uniqueness is desirable.  That hill up there and w/e else was there was unique to any other Warcraft map.

I also shouldn't have to be forced to appreciate beer being the only map editor.  for all i know beer is making revo less desirable.

Changing the terrain because it's been there for a long time isn't my full argument.  If you'd read my posts all the way through you'd understand that. -





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Re: Bring back old Revo terrain
« Reply #10 on: May 02, 2014, 06:18:03 pm »
The old terrain was UNIQUE, and uniqueness is desirable.  That hill up there and w/e else was there was unique to any other Warcraft map.

The old terrain was old and outdated that terrain goes back to 7.1 made in 2005
The way that version was played back in 2005 and how we play today is drastically different.

I changed the hill because it was massively broken for sheep they just had to block 1 spot and wolves had to walk all the around the damn mountain. Now the sheep can't get away just by blocking one space. I will consider other ideas for terrain, but changing it back makes no sense as it just reverses the development of the game. It's the equivalent of taking out (-buy) because it wasn't in 7.1 or removing in game reset or removing quick shop/beam/str. All these things have been changes to Sheep Tag what makes changing terrain so vastly different? If you'd like you can go back to http://www.epicwar.com/maps/51/ this map and play from now on since you prefer a more traditional map, but I doubt anybody else would play with you^^

Also @hawkys what are you talking about? There is several mirror jumps as well as jumps for sheep. One of your suggestions was to just remove it entirely so the sheep have more space to mass. How is that less boring then the way it is now? Also what is "unique terrain vibe" that terrain is 100% unique all genuine...

 

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