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Author Topic: Sheep Tag CTF 1.1.5  (Read 172 times)

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Sheep Tag CTF 1.1.5
« on: February 08, 2015, 11:50:20 pm »
Sheep Tag CTF 1.1.5



-----New-----
>New Commands: -Gold X Y Z, -Time, -Fair X, -FC, -SC.
>New Farm: Swap Farm.

-----Balances-----
>Mine Farm gold cost reduced to 12 (-3).
>Shield Farm duration reduced to 1 second (-3).
>Mirror Image duration reduced to 15 seconds (-45).
>Movement cooldown changed to 21/28 (Sheep/Shepherd) (-4/+3).
>Bouncer: Shepherd now loses 40 speed per farm hit.
>Bouncer: Shepherd collision size reduced to 65 (-20).
>Bouncer: Shepherd no longer bounces off trees.
>Aegis and Shield no longer block Mine Farms for sheep.
>Aegis and Shield no longer block Grenades for the casting unit.
>Aegis and Shield now destroy ziplines.
>Aegis gold cost reduced to 140 (-35).
>Aegis duration reduced to 15 seconds (-5).
>Shield gold cost reduced to 160 (-40).
>Cloak of Flames gold cost increased to 70 (+20).
>Crossbow no longer prevents arrows from passing through trees.
>Crossbow gold cost reduced to 60 (-5).
>Martyrdom Spirits are now removed when the controlling player is saved.
>Major changes to Refined Gunpowder: Sheep.
>Refined Gunpowder gold cost reduced to 50 (-25).
>Ring of Invisibility: Sheep now only works once per life.
>Ring of Invisibility: Sheep will now only be triggered by taking damage (not by images/misses).
>Ring of Invisibility gold cost reduced to 225 (-25).
>Redirection now increases missile speed by 10%.
>Redirection now redirects 180 degrees if it is in slot 1.
>Martyrdom Spirit mana regeneration reduced to 125 (-75).
>Snare slow duration reduced to 6 seconds (-2).
>Beam: Shepherd speed reduced to 1200 (-200).
>Beam slow reduced to 25% (-25).
>Hook speed reduced to 1050 (-150).
>Hook no longer drags units that are in the air.
>Link range increased to 1300 (+300).
>Graveyard speed reduced to 900 (-100).
>Graveyard mana cost increased to 700 (+300).
>Graveyard gold cost increased to 25 (+5).
>Graves no longer reflect spells.
>Golem gold cost reduced to 60 (-15).
>Golems no longer have an attack.

-----Fixes-----
>Spirits can no longer catch flags, resulting in the flag being removed from the game.
>Sentry Ward tooltip corrected.
>Slide will now correctly push sheep.
>Aegis tooltip now correctly displays the duration.
>Redirection will now work on fireballs created by Martyrdom.
>Redirection will no longer attempt to redirect link/tether after they have landed.
>Grenades are no longer deflected by your own shield (or others).
>Hooks will no longer travel through farms.

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Re: Sheep Tag CTF 1.1.5
« Reply #1 on: February 09, 2015, 12:11:08 am »
It looks like the Items I use / used to use were nerfed (not hook, graveyard, mainly) seems game favours other items now.
New CTF era I guess.
Edit: after looking more there were some REALLY nice balances.
Also can arrow's stun be nerfed... even a little? So powerful if you get hit, its ridiculous..
« Last Edit: February 09, 2015, 12:58:24 am by Nmcdo »
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Re: Sheep Tag CTF 1.1.5
« Reply #2 on: February 09, 2015, 03:51:03 am »
Added to east bot

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Re: Sheep Tag CTF 1.1.5
« Reply #3 on: February 09, 2015, 04:34:57 am »
Thanks Beer.

Graveyard was nerfed because it doesn't require any real aim or timing, but is still a really powerful item for a low cost. If anything, I think it should be nerfed more.

I always intended an arrow hit to be pretty much fatal, seeing as it has a 1.3 second cast time, but we could try reducing cast time and stun duration or something, if people want. I think it's good as is though.

 

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Shoutbox

January 11, 2022, 12:39:49 am FaceOfMelinda: The latest Sheep Tag Rankings (2021/2022): https://www.youtube.com/watch?v=0ACV84GNVag&ab_channel=MythSociety

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June 19, 2018, 06:58:28 am XXXandBEEER: Here's a demo cele: http://lunawolfstudios.com/wp-content/uploads/2017/12/Sheep-Tag-2-Example-Test.zip

May 30, 2018, 03:35:19 pm Celestial_One: BEER how is sheeptag 2 coming along

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