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Author Topic: Sheep Tag Revolution Terrain propositions  (Read 253 times)

  • Masser Deluxe
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Sheep Tag Revolution Terrain propositions
« on: May 01, 2014, 10:01:18 pm »
Some Sheep Taggers wanted the top right changed, I have taken the liberty to come up with 3 Choices. Each one will consist of a different plan.



PLAN 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-Remove top right (ugly looking circle) and create more free space.



Link to the full map:


PLAN 2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-Replace the ugly circle with fresh new terrain that shakes things up again. (I have created my own terrain to get started, but as always i encourage anyone to attempt to replace the circle as mine is just voluntary.)



Link to the full map:

PLAN 3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-Leave everything as is.



_____________________________________________________________________________________________________

Now. I have designed 3 choices, ofc you dont have to pick any choice or you could even make your own choice in the comments. After looking at all choices. I like Choice #1 the best, creates more room for rt and mass (lets face it whatever we put there will be block like)

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  • Runtag Supremo
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Re: Sheep Tag Revolution Terrain propositions
« Reply #1 on: May 02, 2014, 07:02:30 am »
Where is the "old" top terrain option :(

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Re: Sheep Tag Revolution Terrain propositions
« Reply #2 on: May 02, 2014, 05:46:48 pm »
It can be included in there even tho its hidden =D

  • Runtag Supremo
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Re: Sheep Tag Revolution Terrain propositions
« Reply #3 on: May 02, 2014, 06:24:37 pm »
My opinion

Option 1: Making it empty just makes the game more static allowing the sheep to just mass towards the corner easier. Theres already plenty of room to mass going bot they don't need more free space.

Option 2: That looks like something you'd see on ROTS. So many outs and easy blocks for sheep with absurd jumps. Make something a little more balanced...

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Re: Sheep Tag Revolution Terrain propositions
« Reply #4 on: May 02, 2014, 07:25:15 pm »
Beer i think your kind of contradicting yourself with the second opinion. That circle is almost the same way, also i dont think there is a lot of "unfair jumps" I actually tested out that area and its pretty fun in my opinion ofc.

  • Baby Runtagger
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Re: Sheep Tag Revolution Terrain propositions
« Reply #5 on: May 02, 2014, 09:30:47 pm »
(for plan 2) particularly the left side of the circle is way too cluttered.
the hill on top of a hill (which is not huge in itself) and other areas next to it that go down 1 cliff. and it's all positioned right next to the other hill which makes a tiny corridor that is really really long

imo the better way to go about it would be slowly manipulate what already exists there until you have something new, but still taking up roughly the same amount of space and there's no broken or weird **** ^^ Look at the terrain you made to the rest of the map. it just doesn't fit in. I think if you change teh map (in any aspect) you gotta have a decent idea, not just make some random **** you think is fun. what was the thought behind this terrain?
« Last Edit: May 02, 2014, 09:52:43 pm by Shroomy »

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Re: Sheep Tag Revolution Terrain propositions
« Reply #6 on: May 02, 2014, 09:59:38 pm »
TBH i wasnt looking for mine to be put in, i was just using it as an idea that people could edit / build on. I agree with you on placement but the thought of the terrain was to create something interesting that keeps people trying to figure out new secrets / hints about terrain.

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Re: Sheep Tag Revolution Terrain propositions
« Reply #7 on: May 04, 2014, 08:15:11 pm »
To everyone: I'm really interested to see plan 1 in action. I'm curious if that would make it better. I'm up for a test if anyone would put this map onto current hostbots.

Best regards.

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Re: Sheep Tag Revolution Terrain propositions
« Reply #8 on: May 04, 2014, 08:33:22 pm »
I am also down for a test, beer can you provide a test map? I would but I have problems saving wc3 files as I only have the regular editor not that fancy jass crap :P

 

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